All user-defined variables repeatedly reset to zero
All of the user-defined variables in my Character blueprint are being repeatedly reset to zero. I've fixed the values again and again, but they keep resetting to zero. This happened one day when I editing my HUD blueprint. Suddenly I couldn't move because the "CanMove" variable in my Character blueprint was set to false.
asked Sep 08 '14 at 02:50 AM in Bug Reports
Seeing as you are trying to set the values in the defaults tab you may want to remove where you have them being set inside the construction script. Any actions inside the construction script will be run each time an instance of that blueprint is placed in the level or edited within the level (moved, scaled, rotated, etc.) Alternatively, the values set in the construction script will override the default values when the game starts (if the blueprint asset is already in the level) or when the asset is created. As such you may be able to leave the values as they are in the defaults tab if you are manually setting them in the construction script.
answered Sep 09 '14 at 09:28 PM
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