How can I load an asset from a TAssetPtr Datatable?

So I have this piece of code:

PROPERTY(EditAnywhere, BlueprintReadWrite, Category = LevelUp)
TAssetPtr<UTexture2D> Asset;

and this in my csv:

“Texture2D’/Game/Textures/T_Bush_N’”

It never seems to load the asset when I look at the data table in the editor. Just says None… Am I doing something wrong here ? I am using 4.4.1

Resolved this issue.

Hi Wacko,

Would you be able to provide an explanation of what you did to resolve the issue in case someone else runs into the same thing?

I have a similar problem like you had Wacko. Could you please explain how you resolved it?

I also had a similar problem trying to read “TSubclassOf” in. After several permutations, I discovered that the doublequotes were the problem. So my CSV looked like

0,0,0,BlueprintGeneratedClass’/Game/Stuff/MoreStuff/ThingName.ThingName_C’,0

Is that how it should look or what the error was?