I’m receiving this error and cannot find any information on it so I thought I should ask about it on here, for my benefit and others’. This is the code I’m using to spawn an actor from a blueprint which I have assigned in the editor.
UBlueprint* VehicleBlueprint; // Assigned in the editor.
...
GetWorld()->SpawnActor(VehicleBlueprint->StaticClass());
The error I get is ‘SpawnActor failed because Blueprint is not an actor class’. Can anyone let me know what I’m doing wrong? Thanks.