[Request] [SOLVED] Selecting what the Decal should affect

In UDK we could select what the decal should affect (Static Mesh, Skeletal Mesh etc). I dont see this option in Rocket. Can we expect this soon?

I support this, it’s like what Cryengine has.

Ditto +1 vote

Decal Filter

Ditto. +1

It’s important for many reasons.

Hi guys,

We are glad to see that you are enthusiastic, but please use the thumbs up to support a post. When you comment on an “answered” thread it reopens it and notifies the owner. However, if you have any additional questions or details to add please feel free.

Thank you

Hi Satheesh,

Thank you for your request. I have added a report to our feedback database for decal rendering options. If there is anything else that you would like to see in Rocket, please let us know.

Thank you,

Alexander

Actually i found the solution just now. Since am using only blueprints i was able to do this:

I disabled it and now my character no longer receives Decals. :slight_smile: This works for me because anyway i dont want my character to receive ANY decals. But this is not a complete option because when it comes to Static Meshes we may want some decals. So a option inside Decals would be cool.

Just an FYI I think that because decals use deferred rendering they can not affect skeletal mesh. I remember Wright saying something about this in another thread I was reading yesterday. Maybe this is the reason why they took the options out. But it would be nice to be able to tell decals to affect static mesh A but not static mesh B.

News about this ?
About add filter for mesh type and blueprint class ?

Hello,

This is a question from the beta version of the engine. We are marking this answered for tracking purposes. If you are experiencing an issue similar to this please post a new question.

Thank you.