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Stairs, Walls, Grund with scars or indentation

Hello, I would like to know if I can create indentation((little holes, broken parts) on Stairs, Walls and Ground using Unreal Engine 4? Or do I have to create all kind of walls, all kind of stairs and all kind of floors first on Autodesk or blender and then import all of them to Unreal engine? I would kind of feel like, like Im creating a little game with something else, Like I would use a shoe to cut my bread, when I have nice and clean knife lying on the table, but I cant use that clean knife, because I dont have any hands to hold it so Im using my shoes that are on my feet. I can enjoy my bread only by cutting it with my shoes that are on my feet,

First, I want to create right geometrical forms and then deform them, change shape a little using Unreal Engine 4 Here is little example: http://imgur.com/a/VQdFB

Is it possible? Im kind of new to Unreal Engine and thank you for taking your time reading this.

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asked Sep 08 '14 at 09:58 PM in Using UE4

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NoNameGodLike
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avatar image Duncan Dam Sep 09 '14 at 02:16 AM

It's possible but it's not simple, you can make special material, or just use substances from here http://www.allegorithmic.com/

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Hi NoNameGodLike,

We do have a geometry editing system inside of UE4 but it is intended for blocking out your level and should be replaced with custom meshes created in 3d modeling software.

Take a look at the link below for more info on the correct pipeline to create assets for UE4.

https://wiki.unrealengine.com/Intro_to_Artists_and_Environment_Artists

Another tutorial that goes through the process step by step.

http://www.digitaltutors.com/tutorial/1635-Game-Asset-Production-Pipeline-in-Unreal-Engine

TJ

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answered Sep 09 '14 at 07:34 PM

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TJ V ♦♦ STAFF
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