[level design] - How to export asset placement from one level to another?
I was wondering if it was possible to share some layers of a level to another level. We got 2 artists that are working on one level (one doing lighting, shading of main layout - one doing debris, decals and details without lighting). Both asset library are the same. I wanted to be able to "export" or "share" the work from the decals artist with the final level of the lighting artist.
asked Sep 08 '14 at 10:04 PM in Using UE4
To my knowledge there isn't a way to just move everything from one level into another. A way around this though is that you can have multiple levels visable at the same time. In a lot of the examples from the Marketplace this is being utilized.
Strategy Game and ShootGame are prime examples where different effects/assets are on different levels.
In Strategy Game for instance, There is a level that is just lighting, one for effects, one for meshes, etc.
If you go to Window > Levels > a window will pop up where you can add new and existing maps to be visible.
I hope this helps!
answered Sep 10 '14 at 09:25 PM
Tim Hobson ♦♦ STAFF
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