How to get destructible mesh chunks to stay put even if the mesh is moved? / Why are chunks tied to the mesh location relatively when the mesh is moved?
Jing video of what is happening: http://screencast.com/t/AbpvDQ66y
How to get the chunks to stay put when the mesh is hit by a projectile? Initially the mesh moves and the chunks behave independently, but after a few seconds of being damaged, the mesh & some chunks "fuse" together in relative space. How to break the link?
asked Sep 08 '14 at 11:44 PM in Bug Reports
Hi, Apologies for the delay in getting back to you with this one. This was entered as a bug (UE-5987)
answered Nov 26 '14 at 03:07 PM
Tim Hobson ♦♦ STAFF
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