x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Office Holiday

Epic Games' offices will be on holiday from June 22nd to July 7th. During this period support will be limited. Our offices will reopen on Monday, July 8th. 

How to get destructible mesh chunks to stay put even if the mesh is moved? / Why are chunks tied to the mesh location relatively when the mesh is moved?

Jing video of what is happening: http://screencast.com/t/AbpvDQ66y

How to get the chunks to stay put when the mesh is hit by a projectile? Initially the mesh moves and the chunks behave independently, but after a few seconds of being damaged, the mesh & some chunks "fuse" together in relative space. How to break the link?

Product Version: Not Selected
Tags:
more ▼

asked Sep 08 '14 at 11:44 PM in Bug Reports

avatar image

blindwarrior
11 4 7 9

avatar image Tim Hobson ♦♦ STAFF Sep 10 '14 at 03:48 PM

How are you setting up the movement for your mesh? Can you post a screen shot of the BP for this? I'm having a little bit of trouble getting my test project to get what you're seeing on your end.

Thanks!

Tim

avatar image blindwarrior Sep 12 '14 at 12:57 AM

Sure! Here is the BP: destructible movement BP

That is the level blueprint by the way.

Also, the projectile hits it with an impulse through the Apply Damage (target: destructible) node. In the Jing you can see the impulse moves the mesh and the pieces together after it "times out" or "dies" or whatever else is making it cease to act independently after a few seconds of initially getting hit.

Perhaps there is a timer of some sort that could be extended? I looked through the destructible mesh settings and it has some timer settings for chunk lifetime and whatnot, and I set those to the max (10 according to the tooltip) but that didn't seem to have an effect.

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

Hi, Apologies for the delay in getting back to you with this one. This was entered as a bug (UE-5987)

Thanks!

Tim

more ▼

answered Nov 26 '14 at 03:07 PM

avatar image

Tim Hobson ♦♦ STAFF
48.8k 887 101 878

avatar image soannoyed Jul 14 '16 at 01:18 AM

This is like bug No. 45 I run into in regards of destructible meshes... And I'm running out of Workarounds, time and nerves for that topic. From my observations the Debris does not move with the Parent as long as its simulating physics, however once they start sleeping they will move with the Parent. Unfortunately It doesn't seem possible to disable sleeping or delay it within blueprints. I think exposing the ability to prevent/delay sleeping on debris is something that should be doable within 2 years from bug report?

Also please, by any chance, can you generally show some love to destructibles and other standard features for the next version(s) of unreal? I know VR or the 5th attempt of GI is more fancy, but I and most other developers I talk with are desperately looking for improvements of the more basic features that already exist. We don't need a new GI or Destructible Solution, we just need the ones that are there to - well work... and be usable for Production.

Thank you.

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question