Can we expect Substance Integration in Rocket in near future? Just started using them in UDK and it was really awesome.
I would like to know the same thing.
Even with the power of layered materials I would like to still like the option to use Substances.
Man this would totally rock as Substance works a lot like the layered material system and the masks that I can out put would be perfect for it.
Had an answer on this awhile back.
Here…
https://rocket.unrealengine.com/questions/2744/allegorithmic-substance-utilities-and-textures.html
Thanks for the link.
Thanks Kevin!