Refactoring: renaming user widget
Hi 1) I have UserWidget named as "PrototypeEditor" 2) I have a level blueprint where I create this widget and snaping it to viewport after casting. 3) I'm renaming it. 4) Refactoring doesn't affecting cast blueprint node and it still returns old PrototyEditor value.
asked Sep 09 '14 at 04:02 AM in Bug Reports
I was able to reproduce this in 4.4.1, but it appears to have been fixed internally in our 4.5 build. This fix will be integrated in a future release.
answered Sep 09 '14 at 08:11 PM
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