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Refactoring: renaming user widget

Hi 1) I have UserWidget named as "PrototypeEditor" 2) I have a level blueprint where I create this widget and snaping it to viewport after casting. 3) I'm renaming it. 4) Refactoring doesn't affecting cast blueprint node and it still returns old PrototyEditor value.

[1]: /storage/temp/14888-fleetcast.png

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asked Sep 09 '14 at 04:02 AM in Bug Reports

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Hi Alanir,

I was able to reproduce this in 4.4.1, but it appears to have been fixed internally in our 4.5 build. This fix will be integrated in a future release.



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answered Sep 09 '14 at 08:11 PM

avatar image Alanir Sep 09 '14 at 11:05 PM

Thank you for answer, Alexander.

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