Save a text file using Blueprints
I'm working on a content-only project, and I need to save an array of strings to a text file locally.
I know this is possible with Rama's plug-in as I have tried it, however as I understand it, I can't use these plug-ins in a content only game when packaged? I get this error message when the plug-in is enabled and I try package the game:
Is there any other way to do this through blueprints without a plug-in, or how should I be doing it?
asked Sep 09 '14 at 08:56 AM in Using UE4
Just found this amazingly useful! Thanks so much, yRazaei!
Thought I'd post my code to save anyone who needs this from having to type it all out again. Cant seem to reply to the answer for some reason but all credit goes to yRazaei (except maybe for the typing!)
hope thats ok.
answered Apr 07 '15 at 01:43 AM
Just add these codes to your project code, and then simply call it in the blueprint.
answered Sep 09 '14 at 03:14 PM
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