Changing the Brightness of the Scene/Camera based on a Variable
I'm currently attempting to make scene seem darker/lighter to the player based on a variable. I currently have the variable going into a Vignette Color/Intensity Post Processing effect, but that doesn't seem to be working as I want. I want the scene to be really light when 0 and really dark when 100.
Does anyone have an idea of how to do this?
asked Sep 09 '14 at 11:43 AM in Blueprint Scripting
I'm not sure camera exposure is in post processing. As I'm sure you know auto exposure is for something different. You may have to turn the lights down instead- connect them all up to a timeline and go from 1 (bright) to 0 (dark) in the time you want. Effectively, it would be exactly the same.
answered Sep 09 '14 at 12:30 PM
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