Kill GPU particles from blueprint
I have a collectible item, which has a particle system attached to it. When collected, the item flies towards the player, and the particle system acts as a trail. For performance and a better look, I'm using GPU particles for this, but there is a problem. If I walk offscreen before the particles have fully disappeared, the particle system is culled. When I walk back in later, the particles that were left over from the trail are still there, and continue where they left off. This looks extremely odd, since the collectible item has respawned by that point. The way I would normally fix this is by emptying the particle system when it respawns, deleting all instanced particles. Is there a way I can do this, or prevent those particles from reappearing (short of killing them on disable, which would instantly delete the trail)?
asked Sep 09 '14 at 01:39 PM in Rendering
Hey Hoeloe -
I am happy to report that your issue has been fixed in an internal build of the engine. The fix should be in a forthcoming release of the engine.
Thank you for you help and patience while we tracked this issue down.
answered Sep 22 '14 at 08:00 PM
Lovecraft_K ♦♦ STAFF
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