Game crash when connecting to server

[2020.03.19-05.49.17:615][  1]LogHMD: Warning: SteamVR Compositor had an error on present (101)
[2020.03.19-05.49.17:615][  1]LogWindows: Windows GetLastError: Операция успешно завершена. (0)
[2020.03.19-05.49.17:617][  1]LogNet: UPendingNetGame::SendInitialJoin: Sending hello. [UNetConnection] RemoteAddr: 192.168.88.200:7777, Name: IpConnection_2147482559, Driver: PendingNetDriver IpNetDriver_2147482560, IsServer: NO, PC: NULL, Owner: NULL, UniqueId: INVALID
[2020.03.19-05.49.17:935][  2]LogOutputDevice: Warning: 

Script Stack (0 frames):

[2020.03.19-05.49.17:935][  2]LogWindows: Windows GetLastError: Операция успешно завершена. (0)
[2020.03.19-05.49.17:935][  2]LogWindows: Error: === Critical error: ===
[2020.03.19-05.49.17:935][  2]LogWindows: Error: 
[2020.03.19-05.49.17:935][  2]LogWindows: Error: Fatal error: [File:D:/UnrealEngine-4.24.3-release/Engine/Source/Runtime/RenderCore/Private/RenderingThread.cpp] [Line: 853] 
[2020.03.19-05.49.17:935][  2]LogWindows: Error: Rendering thread exception:
[2020.03.19-05.49.17:935][  2]LogWindows: Error: Assertion failed: IsValid() [File:D:\UnrealEngine-4.24.3-release\Engine\Source\Runtime\Core\Public\Templates/SharedPointer.h] [Line: 851] 
[2020.03.19-05.49.17:935][  2]LogWindows: Error: 
[2020.03.19-05.49.17:935][  2]LogWindows: Error: 
[2020.03.19-05.49.17:935][  2]LogWindows: Error: 
[2020.03.19-05.49.17:935][  2]LogWindows: Error: [Callstack] 0x00007ffd1877a388 UnknownFunction []
[2020.03.19-05.49.17:935][  2]LogWindows: Error: 
[2020.03.19-05.49.17:935][  2]LogWindows: Error: 
[2020.03.19-05.49.17:935][  2]LogWindows: Error: 
[2020.03.19-05.49.17:935][  2]LogWindows: Error: 
[2020.03.19-05.49.17:954][  2]LogExit: Executing StaticShutdownAfterError

Another crash stack

CityZ!AssertFailedImplV() [C:\Builds\Engine\UnrealEngine-release-4.24.2\Engine\Source\Runtime\Core\Private\Misc\AssertionMacros.cpp:105]
CityZ!FDebug::CheckVerifyFailedImpl() [C:\Builds\Engine\UnrealEngine-release-4.24.2\Engine\Source\Runtime\Core\Private\Misc\AssertionMacros.cpp:455]
CityZ!FSteamVRHMD::BridgeBaseImpl::Present() [C:\Builds\Engine\UnrealEngine-release-4.24.2\Engine\Plugins\Runtime\Steam\SteamVR\Source\SteamVR\Private\SteamVRRender.cpp:154]
CityZ!FD3D11Viewport::PresentChecked() [C:\Builds\Engine\UnrealEngine-release-4.24.2\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Viewport.cpp:340]
CityZ!FD3D11DynamicRHI::RHIEndDrawingViewport() [C:\Builds\Engine\UnrealEngine-release-4.24.2\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Viewport.cpp:712]
CityZ!FRHICommandList::EndDrawingViewport() [C:\Builds\Engine\UnrealEngine-release-4.24.2\Engine\Source\Runtime\RHI\Private\RHICommandList.cpp:1572]
CityZ!FSlateRHIRenderer::DrawWindow_RenderThread() [C:\Builds\Engine\UnrealEngine-release-4.24.2\Engine\Source\Runtime\SlateRHIRenderer\Private\SlateRHIRenderer.cpp:1111]
CityZ!TGraphTask<TEnqueueUniqueRenderCommandType<`FSlateRHIRenderer::DrawWindows_Private'::`26'::SlateDrawWindowsCommandName,<lambda_e8b380acb3743d937533d4c2000da17d> > >::ExecuteTask() [C:\Builds\Engine\UnrealEngine-release-4.24.2\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:847]
CityZ!FNamedTaskThread::ProcessTasksNamedThread() [C:\Builds\Engine\UnrealEngine-release-4.24.2\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:686]
CityZ!FNamedTaskThread::ProcessTasksUntilQuit() [C:\Builds\Engine\UnrealEngine-release-4.24.2\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:583]
CityZ!RenderingThreadMain() [C:\Builds\Engine\UnrealEngine-release-4.24.2\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:340]
CityZ!FRenderingThread::Run() [C:\Builds\Engine\UnrealEngine-release-4.24.2\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:471]
CityZ!FRunnableThreadWin::Run() [C:\Builds\Engine\UnrealEngine-release-4.24.2\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:96]