Character Max Acceleration incosistent when changed via Blueprint .
I have been trying to change the character movement settings during gameplay . For most settings this works , but when I change the "MaxAcceleration" It will not alt textbehave the same way when I change it back to the original value .
The images below show the current set up . The "MaxAcceleration" is set to 2048 in the character blueprint default settings . I can change this during game play via Blueprint , but when I change it back it will not behave the same as before .
asked Sep 09 '14 at 04:13 PM in Blueprint Scripting
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