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Why does my Struct fail on Editor startup?

This is a problem I thought I solved, but turns out I didn't. I have a 22 variable structure, GalD_ShipSection, in which two variables are arrays of other structures.

GalD_ShipSection fails at Editor start up with the following error:

"Struct Unknown (deleted?). Parent 'User Defined Structure /Game/GalaxyData/GalD_ShipSection.GalD_ShipSection' Property: 'ExtraHulls_90'"

alt text

Despite the initial failure, a simple recompile is all that is necessary to fix GalD_ShipSection. The problem is that after the recompile, all the node links that use the specific 'ExtraHulls_90' property of the Struct are broken. Worse, the variety of classes I plan on using as player selectable items, use this stuct to hold stats and their properties get reset to default. The prospect of re-entering the stat values for every item in the game, every time I have to restart the editor is just not feasible.

'ExtraHulls_90' is the second of the two Struct arrays: GalD_DesignSectionExtra.

The other is GalD_ShipMount.

The only reason I can think of as to why GalD_ShipMount is fine, but GalD_DesignSectionExtra buggers up, is that maybe Structs don't like their properties to have arrayed Structs that also have arrayed Structs?

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Any help with this would be greatly appreciated.

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asked Sep 09 '14 at 04:53 PM in Blueprint Scripting

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