RunUAT.bat ERROR: AutomationTool was unable to run successfully.
i did package my game succesfully for android but if i can build mygame to ios for development , everytime "RunUAT.bat ERROR: AutomationTool was unable to run successfully." errors give to me. (win 8.1 and UE version 4.4.2link text please ,what is wrong ?
i attached log file,
asked Sep 09 '14 at 09:04 PM in Packaging & Deployment
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answered Nov 04 '14 at 10:12 PM
[Epic] Gribbs ♦♦ STAFF
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