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Packaged game crash when loading a stream level

I load stream levels with blueprints using events from a matinee. It works fine in the editor, load all levels without problems, but the game crash when I package the game and launch it, when the second stream level is loading.

I tried different things in the way I added levels. When I add levels from new maps there is no problem loading stream levels, but when I add levels from existing maps the crash appears. I change the order of stream level in the hierarchy, mixing new maps with existing maps, but the game always crash when stream the second level.

Why it crashes when loading a stream level from a existing map?

Product Version: Not Selected
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asked Sep 09 '14 at 09:18 PM in Using UE4

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avatar image [Epic] Gribbs ♦♦ STAFF Sep 19 '14 at 07:38 PM

Howdy MichealV,

Thank you for reporting this issue. Would you be able to provide your DXdiag and your project log files? Also Is there a step by step way that I may be able to recreate this issue on my end?

Any additional information would be greatly appreciated.

Thanks and have a great day!

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Hi MichealV,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.

Thank you.

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answered Sep 24 '14 at 06:35 PM

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[Epic] Gribbs ♦♦ STAFF
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