UE4.3.1 and 4.4.2 wont sign apk for development
I cant seem to figure out why my apk isn't being signed by ue4. I created a key using the keytool with the command
keytool -genkey -v -keystore C:\Users*name*name.keystore -alias *name -keyalg RSA -keysize 2048 -validity 10000
I was also in the directory C:\NVPACK\jdk1.6.0_45\bin
I also edited the config file with the file location, alias, and passwords but UE4 doesn't seem to be using this config file at all.
This is a link to the output log cus its too big to upload. The lines that stand out to me are the following:
MainFrameActions: Packaging (Android (ATC)): BUILD SUCCESSFUL MainFrameActions: Packaging (Android (ATC)): Total time: 30 seconds MainFrameActions: Packaging (Android (ATC)): Running: C:\NVPACK\jdk1.6.0_45/bin/jarsigner.exe -sigalg SHA1withRSA -digestalg SHA1 -storepass REPLACE WITH PASSWORD -keystore "REPLACE WITH KEYSTORE FILE PATH" "C:\Users\Andrew\Documents\Unreal Projects\LuxProtocol\Intermediate/Android/APK/bin/LuxProtocol-release-unsigned.apk" REPLACE WITH KEY ALIAS MainFrameActions: Packaging (Android (ATC)): jarsigner error: java.lang.RuntimeException: keystore load: C:\Users\Andrew.keystore (The system cannot find the file specified) MainFrameActions: Packaging (Android (ATC)):
It still says "REPLACE WITH PASSWORD and REPLACE WITH KEYSTORE FILE PATH even though I changed the signingconfig file
Any help would be appreciated. thank you.
I follow this guide to sign my apk files. I just take the apk after building (usually etc1) and place it in the bin folder where the jdk is located. As for having nothing in the output folder, that's a different unique issue.
answered Dec 19 '14 at 07:27 PM
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