UE4.3.1 and 4.4.2 wont sign apk for development

I cant seem to figure out why my apk isn’t being signed by ue4. I created a key using the keytool with the command

keytool -genkey -v -keystore C:\Users*name*name.keystore -alias *name -keyalg RSA -keysize 2048 -validity 10000

I was also in the directory C:\NVPACK\jdk1.6.0_45\bin

I also edited the config file with the file location, alias, and passwords but UE4 doesn’t seem to be using this config file at all.

This is a link to the output log cus its too big to upload. The lines that stand out to me are the following:

MainFrameActions: Packaging (Android (ATC)): BUILD SUCCESSFUL
MainFrameActions: Packaging (Android (ATC)): Total time: 30 seconds
MainFrameActions: Packaging (Android (ATC)): Running: C:\NVPACK\jdk1.6.0_45/bin/jarsigner.exe -sigalg SHA1withRSA -digestalg SHA1 -storepass REPLACE WITH PASSWORD -keystore “REPLACE WITH KEYSTORE FILE PATH” “C:\Users\Andrew\Documents\Unreal Projects\LuxProtocol\Intermediate/Android/APK/bin/LuxProtocol-release-unsigned.apk” REPLACE WITH KEY ALIAS
MainFrameActions: Packaging (Android (ATC)): jarsigner error: java.lang.RuntimeException: keystore load: C:\Users\Andrew.keystore (The system cannot find the file specified)
MainFrameActions: Packaging (Android (ATC)):

It still says "REPLACE WITH PASSWORD and REPLACE WITH KEYSTORE FILE PATH even though I changed the signingconfig file

Any help would be appreciated. thank you.

It still wont work and Ive resorted to signing the apk manually in a command prompt after UE4 creates it.

having similar issues here… So you managed to sign it manually and it works? Have no idea how to sign it manually and where are the build files because my output folders gets empty…

using 4.6.1

I follow this guide to sign my apk files. I just take the apk after building (usually etc1) and place it in the bin folder where the jdk is located. As for having nothing in the output folder, that’s a different unique issue.