Using UMG to display data that lives on the server

I am trying to use UMG to display HUD elements but unlike all of the examples that I have seen thus far, the game I am working on is multiplayer. Can I display data from the server in the same way? For instance, the server will handle the actual health and damage and then pass that to the client to be drawn. This is easy enough if I am just using blueprints and manually drawing to the screen, but once I start using UMG, I am not actually sure how to go about doing this. Can I get some ideas on how to handle this situation, hopefully without losing the work we have already done?

There’s no difference - you were already drawing it to the screen so it must already exist in some form on the client. The UI is just a mirror of that. You’ll setup your Widget Blueprints to monitor events and bind to values on the object locally that knows the values on the server.

Cheers,
Nick