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BUG? "Motion blur" when attach static mesh to socket.


I have a First Person Perspective game. In my MyCharacter BP I've used a "child actor" (tablet static mesh) to attach it to a socket of a skeletal mesh. That all works fine however when I play the game and move either mouse or character it's seems like there is UBER amounts of motion blur.

If I remove the child actor obviously the static mesh disappears as does the "motion blur". I've tried attaching the BP to the skeletal socket in the MyCharacter components and tried using "Attach actor to component" script. Both ways work and get the static mesh onto the skeletal mesh but I get the "motion blur" effect when moving as well.

WHAT'S GOING ON! :(... :)

Blur with socketed tablet: alt text

No Blur without socketed tablet: alt text

Does anyone know the reason for this?



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asked Sep 10 '14 at 02:24 AM in Blueprint Scripting

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