[Behavior Trees] Conditional not working properly
Having issues where my conditional is not stopping the flow of the behavior tree correctly. I've followed the documentation's tutorial on setting up basic following AI. Now I want to add a new condition that checks to see if that character (the AI) is "frozen" or not. If it's frozen, it should stop the flow of the rest of the behavior tree. For some reason it seems to skip over it though. I've included the images of my behavior tree and the set up for the frozen conditional. I'm 100% certain the variable frozen? is being set correctly. Any ideas?
asked Sep 10 '14 at 04:17 AM in Blueprint Scripting
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