Why do SubSurface Material unable to receive shadow?
As shown in this image. I put an opaque block behind the SSS wall to block the light, but it doesn't do anything. I don't recall this is the behavior of SSS in UE4, is this a known issue in 4.4.1 or I'm just hallucinating? The light being used is Move-able Spotlight that cast shadows. Any ideas? Thanks in advance.
asked Sep 10 '14 at 06:48 AM in Rendering
Hey RinDreamX -
Remove the 0 opacity and your SSS will work as you wish it to. Having a zero in opacity is telling the material that it will hold no shadows (its functionally translucent in relation to the shadows cast - nothing to cast on).
answered Sep 12 '14 at 06:14 PM
Lovecraft_K ♦♦ STAFF
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