Bind variable from another actor to PROGRESS BAR?
All i'd like to know is how to bind a float value from ANOTHER Actor, TO MY PROGRESS BAR. any help will be highly appreciated.
i tried doing this but it didn't work.
asked Sep 10 '14 at 08:30 AM in Blueprint Scripting
Your enemy health bar needs to be passed an instance of the zombie, either through a method, or by just assigning it to a member variable on the widget blueprint. Now, you have a member on the widget you can inspect to see what the zombies health is.
It looks like you're close from your screenshot, all you need to do have someone be responsible for assigning the instance of the zombie to the Blueprint member, like maybe the player controller could notify the UI when his active target changes.
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