iOS build successful... but failed?
I have a weird one here... I have been able to package and deploy my game projects to my iOS device for a while now, but out of nowhere its now failing. The weird part is that I cant see any errors or warnings in the logs with my project. I have tried with previously successful deployed projects on both 4.3 and 4.4, but they all seem to be hit with the same issue.
The build will get a short way in and the "Build failed" message will appear, but there are no failed builds in the logs. I have tried this on a different machine and everything runs smoothly with the same project files.
I have attached the logs in case I have missed anything.link text
Any help would be greatly appreciated!
asked Sep 10 '14 at 12:55 PM in Packaging & Deployment
Glad to hear that you have found a solution for your issue. I have looked into the dnscacheugc.exe possibility and UE4 has nothing to do with that executable. I have done a bit of research into what could be causing that issue and it is possible that you could of had a virus on your PC that affected the file. here is a link to the information: http://www.windowserrorfixer.com/en-au/fix-dll-error-free-download/dnscacheugc.exe.html
Thanks and have a great day!
answered Sep 11 '14 at 06:53 PM
[Epic] Gribbs ♦♦ STAFF
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