Event dispatcher not working

Whenever i use event dispatcher inside class blueprint, i CANT get it on level blueprint.

Whenever i create composite actor and then create event dispatcher inside that blueprint i CAN get it from level blueprint.

This is normal ?

UE4 4.4.2 on Mac OS X 10.9.4

Hey wmbuRn,

Is this a custom class you’ve created? If I try this with a BP derived from Actor, it works as expected. Can you give me some steps to follow so I can recreate this issue? Thanks!

Hey wmbuRn,

We haven’t heard back from you in a while, so I am marking this post resolved for tracking purposes. If you are still experiencing this issue, please provide details requested in post above and we will continue investigating. Thanks!

it is custom class. And when i create “Event Dispatcher” there i can not use it inside level blueprint. Am i doing something wrong?

If I try this with a BP derived from Actor .
That way works for me too

I’m not certain. So it sounds like it’s only happening with custom classes. If you make a new custom class and create an event dispatcher in it, do you have same issue?

Are you still using 4.4.2? Is it binary version from launcher, or a source build from github? If it’s a binary version, is it a code-based project? Did you create class in code?