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How to use Debugfloat3Values?

I am playing around in material editors.

I hooked up Object Position in my material to change base color and apply it on one of my mesh.
I can see my mesh color changes as I move my mesh around.

But I wanted to check the Object Position value when I move my mesh around.
I hooked up to DebugFloat3Values node but nothing happen.

any ideas?

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asked Sep 10 '14 at 02:12 PM in Using UE4

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avatar image Uninventive Apr 19 '15 at 12:45 AM

I would also like to know how to use this material expression. It is not covered in the documentation at all.

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