Is it possible to display a UMG widget and also accept keyboard input?

When I display a UMG widget in the viewport, no keyboard input functionality works. Is this supposed to happen? And is there any way of preventing it?

When you add widget to viewport you probably have option “modal” set to true in “Add to Viewport” node.

https://forums.unrealengine.com/showthread.php?25533-UMG-Documentation-for-4-4-Preview

Add to Viewport
Modal - If this dialog should steal keyboard/mouse focus and be the main UI on screen. Great for menus. Terrible for HUDs.

:slight_smile:

This worked! Thank you, I’ve been trying to get input working for weeks, and no-one could help me! Is there some documentation available to explain this?