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play multiple sound mixes and same time

hello,

i made a small music player, that allows to play 2 tracks at the same time. Now i want to add "Sound Mix", to using the equalizer. That works so far. But i have a problem. If Track 1 is playing with "Sound Mix" and then Track 2 starts, the new "Sound Mix" gets on both Tracks. If i disable Track 2 again, it turns back to "Sound Mix" from Track 1.

I tried to use "Sound Classes" for each "Sound Mix". The "Sound Classes" self, is assigned to the Volume Output in My Blueprint.

I tried out different things, like assign both "Sound Mix" in a "Sound Cue" and controll them via Blueprint and Int Parameter, but doesnt worked.

The same i tried out with Parameters inside the Instance Parameter of the "Sound Volume" inside the Blueprint. also no sucess.

And then i tried out, the different "Output Targets". But i dont find much information about it in the documentation. to clear out, how to controll the controller.

also noticed the EQ-Priority, but in my case i want to have both parallel.

I had sucess with disable "Sound Mix" with a "Sound Class" to my Ambient Sounds.

Best would be to have the "Sound Mix" only react on the Output Node, its assigned via "Sound Class" too or?

Did you got any tipps.

greetz

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asked Sep 10 '14 at 05:01 PM in Using UE4

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Spaehling
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