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[Bug]:A few small bugs

Hope at least some of them are new

  1. BP/MyBlueprint

  • F2 keyboard shortcut doesn't work to rename an item

  1. Hardcoded shortcuts

  • not sure about this as the behaviour varies, but seems like "Z" and "C" are assigned to zoom in and out without the option to unbind this; also when user assigns Z and C to some different action, then sometimes the "different" action works, sometimes zooming works

  1. Small visual glitches

  • when in BP an exec path is "highlighted" to show the path (orange line with dots), when holding mouse over one of the pins, the line get's stronger, dots larger, but as the grow larger their top and bottom get's clipped (either it shouldn't or the dots should grow that large)

  • if two exec lines go to a node, and you hold over one pin (of the source nodes), then when all the lines fade out and the selected one highlights, then in the place where the two lines overlap you can see sort of z-fighting between the lines

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asked Mar 11 '14 at 04:36 AM in Everything Else

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ue4-archive ♦♦ STAFF
50k 3670 1999 9124

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Hi Tomas,

Can you please provide more information for #1? What exactly are you trying to rename in a Blueprint?

And I have made reports for #2 and #3. Thank you. But in the future, we do ask that you please make separate UDN posts for any issues you are reporting. This makes it easier to track and assign engineers to issues when necessary.

Thanks!

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answered Mar 11 '14 at 04:36 AM

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ue4-archive ♦♦ STAFF
50k 3670 1999 9124

avatar image ue4-archive ♦♦ STAFF Mar 11 '14 at 04:36 AM

Hello, sorry for merging many different posts into one, didn't want to spam the whole page :). Will be posting in separate threads from now on.

As for the first point - not sure what was wrong, but when I posted the bug, F2 didn't work on renaming for example a variable in BP/MyBlueprint. But I can't reproduce this and all is working now. I guess it was something wrong with the computer/keyboard then Rocket. If I would bump into this again, will try to notice better what has lead to the problem. So far, sorry for the false alarm.

avatar image ue4-archive ♦♦ STAFF Mar 11 '14 at 04:36 AM

No worries.

Thanks.

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