Fatal error Address = 0x0

Hi,
Normally it works fine but once I depoly/packagage the game and try to launch it I get:

just a plain MessageBox with ok button:
Title: The has crashed and will close
Fatal error!
Address = 0x0 (filename not found)

and it’s just with this project

Thank you

I found the problem.
This error msg shows if you call a BlueprintImplementableEvent function in the constructor.
Why does this work in the editor?
Could you improve the error message? took me about 3 hours to figure this out.

Would you happen to have some more info about what exactly caused this problem and how you solved it? I just started getting this same exact issue and it’s kind of driving me up the wall :stuck_out_tongue:

If you are calling any blueprint functions from any object’s constructor, just comment them out and try again.

My problem was that I was calling my custom blueprint function (BlueprintImplementableEvent) from a object’s constructor, that caused the crash for me.