How to Fix Animation Compression Crashes

If you disable the Event Driven Loading, the debug log will include the path to the animation. Somehow many animations have problems with loading properly, and this subsequently results in a crash. Can this new compression feature be muted somehow?

If you do not disable EDL, you get an Exception Access Violation error. Exporting/importing affected animations may fix the issue, but cumbersome task, since it may involve many files, and you have to build the project each time to find out which animation may be impacted.

[2020.05.09-11.31.12:438][  0]LogWindows: Error: Assertion failed: !Obj->HasAnyFlags(RF_NeedLoad) [File:D:/Build/++UE4+Licensee/Sync/Engine/Source/Runtime/Engine/Private/Animation/AnimCompressionTypes.cpp] [Line: 403] 
[2020.05.09-11.31.12:438][  0]LogWindows: Error: Failed to load AnimBoneCompressionSettings /Engine/Animation/DefaultAnimBoneCompressionSettings.DefaultAnimBoneCompressionSettings in AnimSequence /Game/Assets/Props/Vehicles/Ships/Schooner_Hannah/meshes/prefabricated_element/skeletal_meshes/sail_5_Anim.sail_5_Anim

Cross posting: [4.25] How to Fix Animation Compression Crashes [SOLVED] - C++ - Unreal Engine Forums

‘Failed to load AnimBoneCompressionSettings’

Posted my fix here [4.25] How to Fix Animation Compression Crashes [SOLVED] - #14 by unit23 - C++ Programming - Unreal Engine Forums

Hi, i am having this issue with a large project, we decided to move from 4.23 to 4.26 and i i have tried the suggested solutions in the forum thread with no luck.

I am getting this issue not in the engine, but whem the project is already compiled. I am getting the same error on the client and the server side, so, i cannot execute any of them

Below is the log file.

Log file open, 02/24/21 20:31:46
LogInit: LLM is enabled
LogInit: LLM CsvWriter: off TraceWriter: off
LogPlatformFile: Not using cached read wrapper
LogTaskGraph: Started task graph with 5 named threads and 9 total threads with 1 sets of task threads.
LogStats: Stats thread started at 0.078340
LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: -3:00, Platform Override: ''
LogPluginManager: Mounting plugin MeshPainting
LogPluginManager: Mounting plugin Paper2D
LogPluginManager: Mounting plugin AISupport
LogPluginManager: Mounting plugin EnvironmentQueryEditor
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin AnimationSharing
LogPluginManager: Mounting plugin PluginUtils
LogPluginManager: Mounting plugin UObjectPlugin
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin EditorScriptingUtilities
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin GeometryMode
LogPluginManager: Mounting plugin MeshEditor
LogPluginManager: Mounting plugin SpeedTreeImporter
LogPluginManager: Mounting plugin DataprepEditor
LogPluginManager: Mounting plugin DatasmithContent
LogPluginManager: Mounting plugin DatasmithFBXImporter
LogPluginManager: Mounting plugin DatasmithImporter
LogPluginManager: Mounting plugin StaticMeshEditorExtension
LogPluginManager: Mounting plugin VariantManager
LogPluginManager: Mounting plugin VariantManagerContent
LogPluginManager: Mounting plugin AlembicImporter
LogPluginManager: Mounting plugin AutomationUtils
LogPluginManager: Mounting plugin BackChannel
LogPluginManager: Mounting plugin BlastPlugin
LogPluginManager: Mounting plugin ChaosCloth
LogPluginManager: Mounting plugin ChaosClothEditor
LogPluginManager: Mounting plugin ChaosEditor
LogPluginManager: Mounting plugin ChaosNiagara
LogPluginManager: Mounting plugin ChaosSolverPlugin
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin GeometryCache
LogPluginManager: Mounting plugin GeometryCollectionPlugin
LogPluginManager: Mounting plugin GeometryProcessing
LogPluginManager: Mounting plugin MotoSynth
LogPluginManager: Mounting plugin PlanarCut
LogPluginManager: Mounting plugin PlatformCrypto
LogPluginManager: Mounting plugin ProxyLODPlugin
LogPluginManager: Mounting plugin Niagara
LogPluginManager: Mounting plugin MagicLeap
LogPluginManager: Mounting plugin MagicLeapLightEstimation
LogPluginManager: Mounting plugin MagicLeapPassableWorld
LogPluginManager: Mounting plugin MLSDK
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin ImgMedia
LogPluginManager: Mounting plugin MediaCompositing
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin ActorSequence
LogPluginManager: Mounting plugin LevelSequenceEditor
LogPluginManager: Mounting plugin MatineeToLevelSequence
LogPluginManager: Mounting plugin TemplateSequence
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin LauncherChunkInstaller
LogPluginManager: Mounting plugin ActorLayerUtilities
LogPluginManager: Mounting plugin AndroidPermission
LogPluginManager: Mounting plugin ApexDestruction
LogPluginManager: Mounting plugin AppleImageUtils
LogPluginManager: Mounting plugin ArchVisCharacter
LogPluginManager: Mounting plugin AssetTags
LogPluginManager: Mounting plugin AudioCapture
LogPluginManager: Mounting plugin AudioSynesthesia
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin ChunkDownloader
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin EditableMesh
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin GooglePAD
LogPluginManager: Mounting plugin LocationServicesBPLibrary
LogPluginManager: Mounting plugin MobilePatchingUtils
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin PropertyAccessEditor
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin SignificanceManager
LogPluginManager: Mounting plugin SoundFields
LogPluginManager: Mounting plugin Synthesis
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogPluginManager: Mounting plugin ScreenshotTools
LogPluginManager: Mounting plugin OculusVR
LogPluginManager: Mounting plugin SteamVR
LogPluginManager: Mounting plugin AutoSizeComments
LogPluginManager: Mounting plugin CustomConfig
LogPluginManager: Mounting plugin DialoguePlugin
LogPluginManager: Mounting plugin DragonIKPlugin
LogPluginManager: Mounting plugin LowEntryExtStdLib
LogPluginManager: Mounting plugin MinimapPlugin
LogPluginManager: Mounting plugin NodeGraphAssistant
LogPluginManager: Mounting plugin Ping
LogPluginManager: Mounting plugin SmoothZoom
LogPluginManager: Mounting plugin TcpSocketPlugin
LogPluginManager: Mounting plugin VaRest
LogLuminAPIImpl: Warning: MLSDK not found.  This likely means the MLSDK environment variable is not set.
LogInit: Using libcurl 7.55.1-DEV
LogInit:  - built for x86_64-pc-win32
LogInit:  - supports SSL with OpenSSL/1.1.1
LogInit:  - supports HTTP deflate (compression) using libz 1.2.8
LogInit:  - other features:
LogInit:      CURL_VERSION_SSL
LogInit:      CURL_VERSION_LIBZ
LogInit:      CURL_VERSION_IPV6
LogInit:      CURL_VERSION_ASYNCHDNS
LogInit:      CURL_VERSION_LARGEFILE
LogInit:      CURL_VERSION_IDN
LogInit:  CurlRequestOptions (configurable via config and command line):
LogInit:  - bVerifyPeer = true  - Libcurl will verify peer certificate
LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
LogInit:  - MaxHostConnections = 16  - Libcurl will limit the number of connections to a host
LogInit:  - LocalHostAddr = Default
LogInit:  - BufferSize = 65536
LogOnline: OSS: Creating online subsystem instance for: Null
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [Null]
LogInit: Build: ++UE4+Release-4.26-CL-0
LogInit: Engine Version: 4.26.1-0+++UE4+Release-4.26
LogInit: Compatible Engine Version: 4.26.0-0+++UE4+Release-4.26
LogInit: Net CL: 0
LogInit: OS: Windows 10 (Release 1909) (), CPU: AMD Ryzen 7 3700X 8-Core Processor             , GPU: NVIDIA GeForce GTX 1070
LogInit: Compiled (64-bit): Feb 24 2021 17:19:33
LogInit: Compiled with Visual C++: 19.28.29334.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.26
LogInit: Command Line:  HBMap -port=7780 -log
LogInit: Base Directory: E:/yoko/HelGame 4.26/Saved/StagedBuilds/WindowsServer/Helbreath3d/Binaries/Win64/
LogInit: Allocator: binned2
LogInit: Installed Engine Build: 0
LogDevObjectVersion: Number of dev versions registered: 29
LogDevObjectVersion:   Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion:   Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion:   Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
LogDevObjectVersion:   Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
LogDevObjectVersion:   Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
LogDevObjectVersion:   Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
LogDevObjectVersion:   Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion:   Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion:   Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 4
LogDevObjectVersion:   Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion:   Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 44
LogDevObjectVersion:   Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 12
LogDevObjectVersion:   Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
LogDevObjectVersion:   Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion:   Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion:   Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion:   Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
LogDevObjectVersion:   Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion:   Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion:   FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 43
LogDevObjectVersion:   FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 1
LogDevObjectVersion:   Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
LogDevObjectVersion:   Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion:   Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
LogDevObjectVersion:   Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 40
LogDevObjectVersion:   Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
LogDevObjectVersion:   Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
LogDevObjectVersion:   Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
LogDevObjectVersion:   Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
LogLinker: AddRedirectList(../../../Helbreath3d/Saved/Config/WindowsServer/VaRest.ini) has substring redirect /VaRestPlugin/, these are very slow and should be resolved as soon as possible!
LogInit: Presizing for max 2097152 objects, including 1 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [../../../Helbreath3d/Saved/Config/WindowsServer/Engine.ini]
LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:1]]
LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:0]]
LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
LogStreaming: Display: Async Loading initialized: Event Driven Loader: false, Async Loading Thread: false, Async Post Load: false
LogStreaming: Warning: Event Driven Loader is disabled. Loading code will use deprecated path which will be removed in future release.
LogInit: Object subsystem initialized
LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
LogConfig: Setting CVar [[r.setres:1280x720]]
LogConfig: Setting CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]]
[2021.02.24-23.31.47:123][  0]LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
[2021.02.24-23.31.47:123][  0]LogConfig: Setting CVar [[r.setres:1280x720]]
[2021.02.24-23.31.47:123][  0]LogConfig: Setting CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]]
[2021.02.24-23.31.47:123][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [../../../Helbreath3d/Saved/Config/WindowsServer/Engine.ini]
[2021.02.24-23.31.47:124][  0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
[2021.02.24-23.31.47:124][  0]LogConfig: Setting CVar [[r.Streaming.PoolSize:2048]]
[2021.02.24-23.31.47:124][  0]LogConfig: Setting CVar [[r.CustomDepth:3]]
[2021.02.24-23.31.47:125][  0]LogConfig: Setting CVar [[r.MobileHDR:1]]
[2021.02.24-23.31.47:125][  0]LogConfig: Setting CVar [[r.MobileNumDynamicPointLights:4]]
[2021.02.24-23.31.47:125][  0]LogConfig: Setting CVar [[r.MobileDynamicPointLightsUseStaticBranch:1]]
[2021.02.24-23.31.47:125][  0]LogConfig: Setting CVar [[r.AllowOcclusionQueries:0]]
[2021.02.24-23.31.47:126][  0]LogConfig: Setting CVar [[r.MinScreenRadiusForLights:0.030000]]
[2021.02.24-23.31.47:126][  0]LogConfig: Setting CVar [[r.MinScreenRadiusForDepthPrepass:0.030000]]
[2021.02.24-23.31.47:126][  0]LogConfig: Setting CVar [[r.PrecomputedVisibilityWarning:0]]
[2021.02.24-23.31.47:127][  0]LogConfig: Setting CVar [[r.TextureStreaming:1]]
[2021.02.24-23.31.47:127][  0]LogConfig: Setting CVar [[Compat.UseDXT5NormalMaps:0]]
[2021.02.24-23.31.47:127][  0]LogConfig: Setting CVar [[r.AllowStaticLighting:1]]
[2021.02.24-23.31.47:127][  0]LogConfig: Setting CVar [[r.NormalMapsForStaticLighting:1]]
[2021.02.24-23.31.47:128][  0]LogConfig: Setting CVar [[r.GenerateMeshDistanceFields:1]]
[2021.02.24-23.31.47:128][  0]LogConfig: Setting CVar [[r.GenerateLandscapeGIData:1]]
[2021.02.24-23.31.47:128][  0]LogConfig: Setting CVar [[r.TessellationAdaptivePixelsPerTriangle:48.000000]]
[2021.02.24-23.31.47:129][  0]LogConfig: Setting CVar [[r.SeparateTranslucency:1]]
[2021.02.24-23.31.47:130][  0]LogConfig: Setting CVar [[r.TranslucentSortPolicy:0]]
[2021.02.24-23.31.47:130][  0]LogConfig: Setting CVar [[r.DefaultFeature.Bloom:1]]
[2021.02.24-23.31.47:131][  0]LogConfig: Setting CVar [[r.DefaultFeature.AmbientOcclusion:0]]
[2021.02.24-23.31.47:131][  0]LogConfig: Setting CVar [[r.DefaultFeature.AmbientOcclusionStaticFraction:0]]
[2021.02.24-23.31.47:131][  0]LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure:0]]
[2021.02.24-23.31.47:132][  0]LogConfig: Setting CVar [[r.DefaultFeature.MotionBlur:0]]
[2021.02.24-23.31.47:132][  0]LogConfig: Setting CVar [[r.DefaultFeature.LensFlare:1]]
[2021.02.24-23.31.47:132][  0]LogConfig: Setting CVar [[r.DefaultFeature.AntiAliasing:2]]
[2021.02.24-23.31.47:132][  0]LogConfig: Setting CVar [[r.EarlyZPass:3]]
[2021.02.24-23.31.47:133][  0]LogConfig: Setting CVar [[r.DBuffer:1]]
[2021.02.24-23.31.47:133][  0]LogConfig: Setting CVar [[r.ClearSceneMethod:1]]
[2021.02.24-23.31.47:133][  0]LogConfig: Setting CVar [[r.BasePassOutputsVelocity:0]]
[2021.02.24-23.31.47:133][  0]LogConfig: Setting CVar [[r.WireframeCullThreshold:5.000000]]
[2021.02.24-23.31.47:134][  0]LogConfig: Setting CVar [[r.MinScreenRadiusForCSMDepth:0.300000]]
[2021.02.24-23.31.47:134][  0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxMobileCascades:4]]
[2021.02.24-23.31.47:134][  0]LogConfig: Setting CVar [[r.SkinCache.SceneMemoryLimitInMB:512.000000]]
[2021.02.24-23.31.47:135][  0]LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
[2021.02.24-23.31.47:135][  0]LogConfig: Setting CVar [[r.MeshStreaming:0]]
[2021.02.24-23.31.47:135][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [../../../Helbreath3d/Saved/Config/WindowsServer/Engine.ini]
[2021.02.24-23.31.47:135][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [../../../Helbreath3d/Saved/Config/WindowsServer/Engine.ini]
[2021.02.24-23.31.47:136][  0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
[2021.02.24-23.31.47:136][  0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:1]]
[2021.02.24-23.31.47:136][  0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:0]]
[2021.02.24-23.31.47:137][  0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
[2021.02.24-23.31.47:137][  0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
[2021.02.24-23.31.47:137][  0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
[2021.02.24-23.31.47:137][  0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
[2021.02.24-23.31.47:138][  0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
[2021.02.24-23.31.47:138][  0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2021.02.24-23.31.47:138][  0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2021.02.24-23.31.47:140][  0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
[2021.02.24-23.31.47:141][  0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
[2021.02.24-23.31.47:141][  0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2021.02.24-23.31.47:141][  0]LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
[2021.02.24-23.31.47:141][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [../../../Helbreath3d/Saved/Config/WindowsServer/Engine.ini]
[2021.02.24-23.31.47:142][  0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
[2021.02.24-23.31.47:142][  0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
[2021.02.24-23.31.47:142][  0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
[2021.02.24-23.31.47:143][  0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
[2021.02.24-23.31.47:143][  0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
[2021.02.24-23.31.47:143][  0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:60.000000]]
[2021.02.24-23.31.47:143][  0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]]
[2021.02.24-23.31.47:144][  0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
[2021.02.24-23.31.47:144][  0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
[2021.02.24-23.31.47:144][  0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
[2021.02.24-23.31.47:145][  0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
[2021.02.24-23.31.47:145][  0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
[2021.02.24-23.31.47:145][  0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
[2021.02.24-23.31.47:145][  0]LogConfig: Setting CVar [[gc.MultithreadedDestructionEnabled:1]]
[2021.02.24-23.31.47:146][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [../../../Helbreath3d/Saved/Config/WindowsServer/Engine.ini]
[2021.02.24-23.31.47:146][  0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [../../../Helbreath3d/Saved/Config/WindowsServer/Scalability.ini]
[2021.02.24-23.31.47:146][  0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
[2021.02.24-23.31.47:147][  0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
[2021.02.24-23.31.47:147][  0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [../../../Helbreath3d/Saved/Config/WindowsServer/Scalability.ini]
[2021.02.24-23.31.47:147][  0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
[2021.02.24-23.31.47:147][  0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [../../../Helbreath3d/Saved/Config/WindowsServer/Scalability.ini]
[2021.02.24-23.31.47:148][  0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
[2021.02.24-23.31.47:148][  0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
[2021.02.24-23.31.47:148][  0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
[2021.02.24-23.31.47:149][  0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
[2021.02.24-23.31.47:151][  0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
[2021.02.24-23.31.47:151][  0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
[2021.02.24-23.31.47:151][  0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
[2021.02.24-23.31.47:152][  0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2021.02.24-23.31.47:152][  0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2021.02.24-23.31.47:153][  0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
[2021.02.24-23.31.47:153][  0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
[2021.02.24-23.31.47:153][  0]LogConfig: Setting CVar [[r.AOQuality:2]]
[2021.02.24-23.31.47:153][  0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
[2021.02.24-23.31.47:154][  0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
[2021.02.24-23.31.47:154][  0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
[2021.02.24-23.31.47:154][  0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2021.02.24-23.31.47:154][  0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
[2021.02.24-23.31.47:155][  0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
[2021.02.24-23.31.47:155][  0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [../../../Helbreath3d/Saved/Config/WindowsServer/Scalability.ini]
[2021.02.24-23.31.47:155][  0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
[2021.02.24-23.31.47:156][  0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2021.02.24-23.31.47:156][  0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
[2021.02.24-23.31.47:156][  0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
[2021.02.24-23.31.47:156][  0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2021.02.24-23.31.47:157][  0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
[2021.02.24-23.31.47:157][  0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
[2021.02.24-23.31.47:157][  0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
[2021.02.24-23.31.47:157][  0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
[2021.02.24-23.31.47:158][  0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
[2021.02.24-23.31.47:158][  0]LogConfig: Setting CVar [[r.BloomQuality:5]]
[2021.02.24-23.31.47:158][  0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
[2021.02.24-23.31.47:159][  0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
[2021.02.24-23.31.47:161][  0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
[2021.02.24-23.31.47:161][  0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
[2021.02.24-23.31.47:161][  0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
[2021.02.24-23.31.47:162][  0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
[2021.02.24-23.31.47:162][  0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1        ; higher gathering accumulator quality]]
[2021.02.24-23.31.47:162][  0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1          ; Median3x3 postfilering method]]
[2021.02.24-23.31.47:162][  0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0       ; no bokeh simulation when gathering]]
[2021.02.24-23.31.47:163][  0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4                 ; medium number of samples when gathering]]
[2021.02.24-23.31.47:163][  0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1    ; additive foreground scattering]]
[2021.02.24-23.31.47:163][  0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2    ; additive background scattering]]
[2021.02.24-23.31.47:163][  0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1      ; bokeh simulation when scattering]]
[2021.02.24-23.31.47:164][  0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1         ; only a maximum of 10% of scattered bokeh]]
[2021.02.24-23.31.47:164][  0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1                ; cheap slight out of focus]]
[2021.02.24-23.31.47:165][  0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0    ; no bokeh simulation on slight out of focus]]
[2021.02.24-23.31.47:165][  0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1                ; more stable temporal accumulation]]
[2021.02.24-23.31.47:165][  0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2021.02.24-23.31.47:165][  0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2021.02.24-23.31.47:166][  0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [../../../Helbreath3d/Saved/Config/WindowsServer/Scalability.ini]
[2021.02.24-23.31.47:166][  0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
[2021.02.24-23.31.47:166][  0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2021.02.24-23.31.47:166][  0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2021.02.24-23.31.47:167][  0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
[2021.02.24-23.31.47:167][  0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
[2021.02.24-23.31.47:168][  0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
[2021.02.24-23.31.47:168][  0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2021.02.24-23.31.47:168][  0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
[2021.02.24-23.31.47:168][  0]LogConsoleManager: Warning: Setting the console variable 'r.Streaming.PoolSize' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByProjectSetting'. Value remains '2048'
[2021.02.24-23.31.47:171][  0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2021.02.24-23.31.47:171][  0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [../../../Helbreath3d/Saved/Config/WindowsServer/Scalability.ini]
[2021.02.24-23.31.47:171][  0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
[2021.02.24-23.31.47:171][  0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
[2021.02.24-23.31.47:172][  0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
[2021.02.24-23.31.47:172][  0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
[2021.02.24-23.31.47:172][  0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
[2021.02.24-23.31.47:172][  0]LogConfig: Setting CVar [[r.DetailMode:2]]
[2021.02.24-23.31.47:173][  0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
[2021.02.24-23.31.47:173][  0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2021.02.24-23.31.47:173][  0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]]
[2021.02.24-23.31.47:174][  0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
[2021.02.24-23.31.47:174][  0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
[2021.02.24-23.31.47:174][  0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
[2021.02.24-23.31.47:175][  0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
[2021.02.24-23.31.47:175][  0]LogConfig: Setting CVar [[r.SSGI.Quality:3]]
[2021.02.24-23.31.47:175][  0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
[2021.02.24-23.31.47:175][  0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
[2021.02.24-23.31.47:176][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2021.02.24-23.31.47:176][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2021.02.24-23.31.47:176][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2021.02.24-23.31.47:177][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2021.02.24-23.31.47:177][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2021.02.24-23.31.47:177][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2021.02.24-23.31.47:177][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2021.02.24-23.31.47:178][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2021.02.24-23.31.47:178][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2021.02.24-23.31.47:178][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2021.02.24-23.31.47:178][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2021.02.24-23.31.47:180][  0]LogConfig: Setting CVar [[fx.Niagara.QualityLevel:3]]
[2021.02.24-23.31.47:181][  0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [../../../Helbreath3d/Saved/Config/WindowsServer/Scalability.ini]
[2021.02.24-23.31.47:181][  0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
[2021.02.24-23.31.47:181][  0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
[2021.02.24-23.31.47:182][  0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [../../../Helbreath3d/Saved/Config/WindowsServer/Scalability.ini]
[2021.02.24-23.31.47:182][  0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2021.02.24-23.31.47:183][  0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2021.02.24-23.31.47:183][  0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2021.02.24-23.31.47:184][  0]LogInit: Selected Device Profile: [WindowsServer]
[2021.02.24-23.31.47:184][  0]LogInit: Applying CVar settings loaded from the selected device profile: [WindowsServer]
[2021.02.24-23.31.47:184][  0]LogHAL: Display: Platform has ~ 16 GB [17125396480 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2021.02.24-23.31.47:184][  0]LogInit: Going up to parent DeviceProfile [Windows]
[2021.02.24-23.31.47:185][  0]LogInit: Going up to parent DeviceProfile []
[2021.02.24-23.31.47:185][  0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [../../../Helbreath3d/Saved/Config/WindowsServer/Scalability.ini]
[2021.02.24-23.31.47:185][  0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
[2021.02.24-23.31.47:185][  0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
[2021.02.24-23.31.47:186][  0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [../../../Helbreath3d/Saved/Config/WindowsServer/Scalability.ini]
[2021.02.24-23.31.47:186][  0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
[2021.02.24-23.31.47:186][  0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [../../../Helbreath3d/Saved/Config/WindowsServer/Scalability.ini]
[2021.02.24-23.31.47:187][  0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
[2021.02.24-23.31.47:187][  0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
[2021.02.24-23.31.47:188][  0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
[2021.02.24-23.31.47:188][  0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
[2021.02.24-23.31.47:189][  0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
[2021.02.24-23.31.47:191][  0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
[2021.02.24-23.31.47:191][  0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
[2021.02.24-23.31.47:191][  0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2021.02.24-23.31.47:191][  0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2021.02.24-23.31.47:192][  0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
[2021.02.24-23.31.47:192][  0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
[2021.02.24-23.31.47:192][  0]LogConfig: Setting CVar [[r.AOQuality:2]]
[2021.02.24-23.31.47:192][  0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
[2021.02.24-23.31.47:193][  0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
[2021.02.24-23.31.47:193][  0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
[2021.02.24-23.31.47:193][  0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2021.02.24-23.31.47:194][  0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
[2021.02.24-23.31.47:194][  0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
[2021.02.24-23.31.47:194][  0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [../../../Helbreath3d/Saved/Config/WindowsServer/Scalability.ini]
[2021.02.24-23.31.47:194][  0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
[2021.02.24-23.31.47:195][  0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2021.02.24-23.31.47:195][  0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
[2021.02.24-23.31.47:195][  0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
[2021.02.24-23.31.47:195][  0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2021.02.24-23.31.47:196][  0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
[2021.02.24-23.31.47:196][  0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
[2021.02.24-23.31.47:196][  0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
[2021.02.24-23.31.47:197][  0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
[2021.02.24-23.31.47:197][  0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
[2021.02.24-23.31.47:197][  0]LogConfig: Setting CVar [[r.BloomQuality:5]]
[2021.02.24-23.31.47:198][  0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
[2021.02.24-23.31.47:198][  0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
[2021.02.24-23.31.47:198][  0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
[2021.02.24-23.31.47:199][  0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
[2021.02.24-23.31.47:200][  0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
[2021.02.24-23.31.47:201][  0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
[2021.02.24-23.31.47:201][  0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1        ; higher gathering accumulator quality]]
[2021.02.24-23.31.47:201][  0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1          ; Median3x3 postfilering method]]
[2021.02.24-23.31.47:202][  0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0       ; no bokeh simulation when gathering]]
[2021.02.24-23.31.47:202][  0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4                 ; medium number of samples when gathering]]
[2021.02.24-23.31.47:202][  0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1    ; additive foreground scattering]]
[2021.02.24-23.31.47:202][  0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2    ; additive background scattering]]
[2021.02.24-23.31.47:203][  0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1      ; bokeh simulation when scattering]]
[2021.02.24-23.31.47:203][  0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1         ; only a maximum of 10% of scattered bokeh]]
[2021.02.24-23.31.47:203][  0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1                ; cheap slight out of focus]]
[2021.02.24-23.31.47:204][  0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0    ; no bokeh simulation on slight out of focus]]
[2021.02.24-23.31.47:204][  0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1                ; more stable temporal accumulation]]
[2021.02.24-23.31.47:205][  0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2021.02.24-23.31.47:205][  0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2021.02.24-23.31.47:205][  0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [../../../Helbreath3d/Saved/Config/WindowsServer/Scalability.ini]
[2021.02.24-23.31.47:206][  0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
[2021.02.24-23.31.47:206][  0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2021.02.24-23.31.47:206][  0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2021.02.24-23.31.47:207][  0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
[2021.02.24-23.31.47:207][  0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
[2021.02.24-23.31.47:207][  0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
[2021.02.24-23.31.47:207][  0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2021.02.24-23.31.47:208][  0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
[2021.02.24-23.31.47:208][  0]LogConsoleManager: Warning: Setting the console variable 'r.Streaming.PoolSize' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByProjectSetting'. Value remains '2048'
[2021.02.24-23.31.47:209][  0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2021.02.24-23.31.47:210][  0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [../../../Helbreath3d/Saved/Config/WindowsServer/Scalability.ini]
[2021.02.24-23.31.47:211][  0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
[2021.02.24-23.31.47:211][  0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
[2021.02.24-23.31.47:211][  0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
[2021.02.24-23.31.47:211][  0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
[2021.02.24-23.31.47:212][  0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
[2021.02.24-23.31.47:212][  0]LogConfig: Setting CVar [[r.DetailMode:2]]
[2021.02.24-23.31.47:212][  0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
[2021.02.24-23.31.47:212][  0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2021.02.24-23.31.47:213][  0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]]
[2021.02.24-23.31.47:213][  0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
[2021.02.24-23.31.47:214][  0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
[2021.02.24-23.31.47:214][  0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
[2021.02.24-23.31.47:214][  0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
[2021.02.24-23.31.47:214][  0]LogConfig: Setting CVar [[r.SSGI.Quality:3]]
[2021.02.24-23.31.47:215][  0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
[2021.02.24-23.31.47:215][  0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
[2021.02.24-23.31.47:215][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2021.02.24-23.31.47:216][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2021.02.24-23.31.47:216][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2021.02.24-23.31.47:216][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2021.02.24-23.31.47:216][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2021.02.24-23.31.47:217][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2021.02.24-23.31.47:217][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2021.02.24-23.31.47:217][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2021.02.24-23.31.47:217][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2021.02.24-23.31.47:218][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2021.02.24-23.31.47:218][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2021.02.24-23.31.47:218][  0]LogConfig: Setting CVar [[fx.Niagara.QualityLevel:3]]
[2021.02.24-23.31.47:220][  0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [../../../Helbreath3d/Saved/Config/WindowsServer/Scalability.ini]
[2021.02.24-23.31.47:220][  0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
[2021.02.24-23.31.47:221][  0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
[2021.02.24-23.31.47:221][  0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [../../../Helbreath3d/Saved/Config/WindowsServer/Scalability.ini]
[2021.02.24-23.31.47:221][  0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2021.02.24-23.31.47:221][  0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2021.02.24-23.31.47:222][  0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2021.02.24-23.31.47:222][  0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
[2021.02.24-23.31.47:222][  0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
[2021.02.24-23.31.47:223][  0]LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]]
[2021.02.24-23.31.47:223][  0]LogConfig: Setting CVar [[fx.SkipVectorVMBackendOptimizations:1]]
[2021.02.24-23.31.47:223][  0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [../../../Helbreath3d/Saved/Config/WindowsServer/Engine.ini]
[2021.02.24-23.31.47:224][  0]LogInit: Computer: DESKTOP-7EMQN4A
[2021.02.24-23.31.47:224][  0]LogInit: User: yokod
[2021.02.24-23.31.47:224][  0]LogInit: CPU Page size=4096, Cores=8
[2021.02.24-23.31.47:224][  0]LogInit: High frequency timer resolution =10.000000 MHz
[2021.02.24-23.31.47:225][  0]LogMemory: Memory total: Physical=15.9GB (16GB approx)
[2021.02.24-23.31.47:225][  0]LogMemory: Platform Memory Stats for WindowsServer
[2021.02.24-23.31.47:225][  0]LogMemory: Process Physical Memory: 98.98 MB used, 105.67 MB peak
[2021.02.24-23.31.47:226][  0]LogMemory: Process Virtual Memory: 101.60 MB used, 101.60 MB peak
[2021.02.24-23.31.47:226][  0]LogMemory: Physical Memory: 6947.17 MB used,  9384.88 MB free, 16332.05 MB total
[2021.02.24-23.31.47:226][  0]LogMemory: Virtual Memory: 134199824.00 MB used,  17906.64 MB free, 134217728.00 MB total
[2021.02.24-23.31.47:228][  0]LogWindows: WindowsPlatformFeatures disabled or dedicated server build
[2021.02.24-23.31.47:246][  0]LogInit: Physics initialised using underlying interface: PhysX
[2021.02.24-23.31.47:246][  0]LogPaths: Warning: No paths for game localization data were specifed in the game configuration.
[2021.02.24-23.31.47:247][  0]LogInit: Using OS detected language (es-ES).
[2021.02.24-23.31.47:247][  0]LogInit: Using OS detected locale (es-ES).
[2021.02.24-23.31.47:248][  0]LogTextLocalizationManager: No localization for 'es-ES' exists, so 'en' will be used for the language.
[2021.02.24-23.31.47:248][  0]LogTextLocalizationManager: No localization for 'es-ES' exists, so 'en' will be used for the locale.
[2021.02.24-23.31.47:259][  0]LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0.
[2021.02.24-23.31.47:259][  0]LogInit: Using OS detected language (es-ES).
[2021.02.24-23.31.47:259][  0]LogInit: Using OS detected locale (es-ES).
[2021.02.24-23.31.47:259][  0]LogTextLocalizationManager: No localization for 'es-ES' exists, so 'en' will be used for the language.
[2021.02.24-23.31.47:260][  0]LogTextLocalizationManager: No localization for 'es-ES' exists, so 'en' will be used for the locale.
[2021.02.24-23.31.47:261][  0]LogTextLocalizationManager: Compacting localization data took   0.39ms
[2021.02.24-23.31.47:293][  0]LogAssetRegistry: FAssetRegistry took 0.0320 seconds to start up
[2021.02.24-23.31.47:349][  0]LogCollisionProfile: Warning: Profile (Light) - Custom Channel Name = 'GameTraceChannel3' hasn't been found
[2021.02.24-23.31.47:350][  0]LogCollisionProfile: Warning: Profile (Light) - Custom Channel Name = 'GameTraceChannel4' hasn't been found
[2021.02.24-23.31.47:350][  0]LogCollisionProfile: Warning: Profile (Light) - Custom Channel Name = 'GameTraceChannel5' hasn't been found
[2021.02.24-23.31.47:351][  0]LogCollisionProfile: Warning: Profile (Light) - Custom Channel Name = 'GameTraceChannel6' hasn't been found
[2021.02.24-23.31.47:351][  0]LogCollisionProfile: Warning: Profile (Light) - Custom Channel Name = 'GameTraceChannel7' hasn't been found
[2021.02.24-23.31.47:353][  0]LogPackageLocalizationCache: Processed 29 localized package path(s) for 1 prioritized culture(s) in 0.000072 seconds
[2021.02.24-23.31.47:353][  0]LogInit: Selected Device Profile: [WindowsServer]
[2021.02.24-23.31.47:354][  0]LogInit: Active device profile: [000001923C005EC0][00000192327A89E0 49] WindowsServer
[2021.02.24-23.31.47:354][  0]LogInit: Profiles: [000001923C006040][00000192327A9D90 49] Windows, [000001923C005EC0][00000192327A89E0 49] WindowsServer, 
[2021.02.24-23.31.47:361][  0]LogSerialization: Display: AllowBulkDataInIoStore: 'true'
[2021.02.24-23.31.47:365][  0]LogNetVersion: Helbreath3d 1.0.0, NetCL: 0, EngineNetVer: 16, GameNetVer: 0 (Checksum: 3624625134)
[2021.02.24-23.31.47:392][  0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2021.02.24-23.31.47:392][  0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2021.02.24-23.31.47:394][  0]LogHMD: PokeAHoleMaterial loaded successfully
[2021.02.24-23.31.47:410][  0]LogUObjectArray: 16415 objects as part of root set at end of initial load.
[2021.02.24-23.31.47:410][  0]LogUObjectAllocator: 3366664 out of 0 bytes used by permanent object pool.
[2021.02.24-23.31.47:410][  0]LogUObjectArray: CloseDisregardForGC: 16415/0 objects in disregard for GC pool
[2021.02.24-23.31.47:421][  0]LogVaRest: FVaRestModule::StartupModule(28): VaRest (1.1-r32) module started
[2021.02.24-23.31.47:425][  0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2021.02.24-23.31.47:425][  0]LogOcInput: OculusInput pre-init called
[2021.02.24-23.31.47:426][  0]LogEngine: Initializing Engine...
[2021.02.24-23.31.47:426][  0]LogVaRest: UVaRestSubsystem::Initialize(24): VaRest subsystem initialized
[2021.02.24-23.31.47:427][  0]LogStats: UGameplayTagsManager::InitializeManager -  0.000 s
[2021.02.24-23.31.47:432][  0]LogInit: Initializing FReadOnlyCVARCache
[2021.02.24-23.31.47:432][  0]LogNetVersion: Set ProjectVersion to 1.0. Version Checksum will be recalculated on next use.
[2021.02.24-23.31.47:432][  0]LogInit: Texture streaming: Disabled
[2021.02.24-23.31.48:032][  0]LogWindows: Windows GetLastError: La operación se completó correctamente. (0)
[2021.02.24-23.31.59:210][  0]LogWindows: Error: === Critical error: ===
[2021.02.24-23.31.59:211][  0]LogWindows: Error: 
[2021.02.24-23.31.59:211][  0]LogWindows: Error: Assertion failed: !Obj->HasAnyFlags(RF_NeedLoad) [File:E:/UnrealEngine-4.26/Engine/Source/Runtime/Engine/Private/Animation/AnimCompressionTypes.cpp] [Line: 403] 
[2021.02.24-23.31.59:212][  0]LogWindows: Error: Failed to load AnimBoneCompressionSettings /Engine/Animation/DefaultAnimBoneCompressionSettings.DefaultAnimBoneCompressionSettings in AnimSequence /Game/Customization_Girl/Animations/Walk_Anim.Walk_Anim
[2021.02.24-23.31.59:212][  0]LogWindows: Error: 
[2021.02.24-23.31.59:213][  0]LogWindows: Error: 
[2021.02.24-23.31.59:213][  0]LogWindows: Error: [Callstack] 0x00007ff9d8553b29 KERNELBASE.dll!UnknownFunction []
[2021.02.24-23.31.59:214][  0]LogWindows: Error: [Callstack] 0x00007ff6c5d9aad6 Helbreath3dServer.exe!ReportAssert() [E:\UnrealEngine-4.26\Engine\Source\Runtime\Core\Private\Windows\WindowsPlatformCrashContext.cpp:1627]
[2021.02.24-23.31.59:214][  0]LogWindows: Error: [Callstack] 0x00007ff6c5d9ddf9 Helbreath3dServer.exe!FWindowsErrorOutputDevice::Serialize() [E:\UnrealEngine-4.26\Engine\Source\Runtime\Core\Private\Windows\WindowsErrorOutputDevice.cpp:78]
[2021.02.24-23.31.59:215][  0]LogWindows: Error: [Callstack] 0x00007ff6c5ae26dd Helbreath3dServer.exe!FOutputDevice::LogfImpl() [E:\UnrealEngine-4.26\Engine\Source\Runtime\Core\Private\Misc\OutputDevice.cpp:61]
[2021.02.24-23.31.59:215][  0]LogWindows: Error: [Callstack] 0x00007ff6c5a6c4eb Helbreath3dServer.exe!AssertFailedImplV() [E:\UnrealEngine-4.26\Engine\Source\Runtime\Core\Private\Misc\AssertionMacros.cpp:104]
[2021.02.24-23.31.59:216][  0]LogWindows: Error: [Callstack] 0x00007ff6c5a6e6c0 Helbreath3dServer.exe!FDebug::CheckVerifyFailedImpl() [E:\UnrealEngine-4.26\Engine\Source\Runtime\Core\Private\Misc\AssertionMacros.cpp:461]
[2021.02.24-23.31.59:216][  0]LogWindows: Error: [Callstack] 0x00007ff6cad13f17 Helbreath3dServer.exe!DispatchCheckVerify<void,<lambda_8d6308d2d3d3008e2e5fb74d4dcd9138> >() [E:\UnrealEngine-4.26\Engine\Source\Runtime\Core\Public\Misc\AssertionMacros.h:164]
[2021.02.24-23.31.59:216][  0]LogWindows: Error: [Callstack] 0x00007ff6c877c582 Helbreath3dServer.exe!FCompressedAnimSequence::SerializeCompressedData() [E:\UnrealEngine-4.26\Engine\Source\Runtime\Engine\Private\Animation\AnimCompressionTypes.cpp:514]
[2021.02.24-23.31.59:217][  0]LogWindows: Error: [Callstack] 0x00007ff6c87c31d2 Helbreath3dServer.exe!UAnimSequence::Serialize() [E:\UnrealEngine-4.26\Engine\Source\Runtime\Engine\Private\Animation\AnimSequence.cpp:803]
[2021.02.24-23.31.59:217][  0]LogWindows: Error: [Callstack] 0x00007ff6c603f8a7 Helbreath3dServer.exe!FLinkerLoad::Preload() [E:\UnrealEngine-4.26\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4072]
[2021.02.24-23.31.59:218][  0]LogWindows: Error: [Callstack] 0x00007ff6c618aa99 Helbreath3dServer.exe!EndLoad() [E:\UnrealEngine-4.26\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1582]
[2021.02.24-23.31.59:218][  0]LogWindows: Error: [Callstack] 0x00007ff6c617c823 Helbreath3dServer.exe!<lambda_5c040609c71f731b066216cd5202fd91>::operator()() [E:\UnrealEngine-4.26\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1257]
[2021.02.24-23.31.59:219][  0]LogWindows: Error: [Callstack] 0x00007ff6c619a427 Helbreath3dServer.exe!LoadPackageInternal() [E:\UnrealEngine-4.26\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1367]
[2021.02.24-23.31.59:221][  0]LogWindows: Error: [Callstack] 0x00007ff6c61994ca Helbreath3dServer.exe!LoadPackage() [E:\UnrealEngine-4.26\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1458]
[2021.02.24-23.31.59:221][  0]LogWindows: Error: [Callstack] 0x00007ff6c61aa283 Helbreath3dServer.exe!ResolveName() [E:\UnrealEngine-4.26\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:787]
[2021.02.24-23.31.59:222][  0]LogWindows: Error: [Callstack] 0x00007ff6c61b47b8 Helbreath3dServer.exe!StaticLoadObjectInternal() [E:\UnrealEngine-4.26\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:849]
[2021.02.24-23.31.59:222][  0]LogWindows: Error: [Callstack] 0x00007ff6c61b3be5 Helbreath3dServer.exe!StaticLoadObject() [E:\UnrealEngine-4.26\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:924]
[2021.02.24-23.31.59:223][  0]LogWindows: Error: [Callstack] 0x00007ff6c8bcb034 Helbreath3dServer.exe!UGameEngine::Init() [E:\UnrealEngine-4.26\Engine\Source\Runtime\Engine\Private\GameEngine.cpp:1089]
[2021.02.24-23.31.59:223][  0]LogWindows: Error: [Callstack] 0x00007ff6c48a661f Helbreath3dServer.exe!FEngineLoop::Init() [E:\UnrealEngine-4.26\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:3953]
[2021.02.24-23.31.59:224][  0]LogWindows: Error: [Callstack] 0x00007ff6c48be680 Helbreath3dServer.exe!GuardedMain() [E:\UnrealEngine-4.26\Engine\Source\Runtime\Launch\Private\Launch.cpp:155]
[2021.02.24-23.31.59:224][  0]LogWindows: Error: [Callstack] 0x00007ff6c48be88a Helbreath3dServer.exe!GuardedMainWrapper() [E:\UnrealEngine-4.26\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:137]
[2021.02.24-23.31.59:225][  0]LogWindows: Error: [Callstack] 0x00007ff6c48ceaf0 Helbreath3dServer.exe!WinMain() [E:\UnrealEngine-4.26\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:268]
[2021.02.24-23.31.59:225][  0]LogWindows: Error: [Callstack] 0x00007ff6ca8db55e Helbreath3dServer.exe!__scrt_common_main_seh() [d:\agent\_work\63\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
[2021.02.24-23.31.59:226][  0]LogWindows: Error: [Callstack] 0x00007ff9d9187c24 KERNEL32.DLL!UnknownFunction []
[2021.02.24-23.31.59:226][  0]LogWindows: Error: [Callstack] 0x00007ff9da82d721 ntdll.dll!UnknownFunction []
[2021.02.24-23.31.59:226][  0]LogWindows: Error: 
[2021.02.24-23.31.59:259][  0]LogExit: Executing StaticShutdownAfterError
[2021.02.24-23.31.59:261][  0]LogWindows: FPlatformMisc::RequestExit(1)
[2021.02.24-23.31.59:261][  0]LogCore: Engine exit requested (reason: Win RequestExit)
[2021.02.24-23.31.59:301][  0]Log file closed, 02/24/21 20:31:59

The issue is a bug that they fixed for Shipping builds, but some oversite made them forget to fix the bug in Dev builds. We had this happen in a Point and Click game where we were using Widgets as Cursors. The entire issue with what you think are broken assets is a false positive, a red-herring. The real fix in our case was to move the Cursor Widget the folder Contend/Slate. Slate is the subengine that draws widgets and we were using Widgets as Cursors.

The issue is a bug that they fixed for Shipping builds, but some oversite made them forget to fix the bug in Dev builds. We had this happen in a Point and Click game where we were using Widgets as Cursors. The entire issue with what you think are broken assets is a false positive, a red-herring. The real fix in our case was to move the Cursor Widget the folder Contend/Slate. Slate is the subengine that draws widgets and we were using Widgets as Cursors.