RayTracing Translucency break Culling Distances

Found out that cull distance stop working if when translucency uses ray tracing.

r.RayTracing.Landscape 0 helped with that FPS hit. Cull distances still not working.

Skeletal Mesh toggle in show also work strange. Having no skeletal meshes on level, but setting Skeletal Mesh visibility affect foliage shadows and that return FPS to normal (20->80fps). +Cull distance issue still on my bigger map. Objects show the culling distance, but dont react on that. Unless turning off “Visible in Ray Tracing” from object.

Now I found it! If translucency is set “Ray Tracing” then cull distance dont work.