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UMG flip image

Branch: 'Binary' build from the Unreal Launcher

Build version: 4.4.1 - 2270799

When I try to flip an image (inside panel overlay) dragging the side of a panel, the image doesn't flip correctly.

Screenshots: https://forums.unrealengine.com/showthread.php?38240-UMG-flip-image

The problem happen evry time I try to flip the image.

System Specs: Win 8.1 64bit , quad core Intel i7 940, Ati radehon 4850.

Product Version: Not Selected
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asked Sep 11 '14 at 09:20 AM in Bug Reports

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mad
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2 answers: sort voted first

Not supported in 4.4, in 4.5 you'll be able to give it a negative scale in the render transform options to flip them. Using the handles to do it will likely not work by 4.5.

Cheers, Nick

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answered Sep 11 '14 at 03:16 PM

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Nick Darnell ♦♦ STAFF
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avatar image R_G_V_ Sep 27 '18 at 09:24 PM

Rebirthing this in order to point the difference between flip the image sprite and the scale. As in Unity For example. If you set a negative scale to a button, their attached elements will be negative-scaled too, like a usual text. However, having a flip option avoid the children of a flipped (X or Y) sprite to become negative-scaled.

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Give the image a negative size and it is flipped

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answered Jan 30 '19 at 09:56 PM

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Unreal Kort
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