UMG flip image

Branch: ‘Binary’ build from the Unreal Launcher

Build version: 4.4.1 - 2270799

When I try to flip an image (inside panel overlay) dragging the side of a panel, the image doesn’t flip correctly.

Screenshots: UMG flip image - UI - Unreal Engine Forums

The problem happen evry time I try to flip the image.

System Specs: Win 8.1 64bit , quad core Intel i7 940, Ati radehon 4850.

Not supported in 4.4, in 4.5 you’ll be able to give it a negative scale in the render transform options to flip them. Using the handles to do it will likely not work by 4.5.

Cheers,
Nick

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Rebirthing this in order to point the difference between flip the image sprite and the scale. As in Unity
For example. If you set a negative scale to a button, their attached elements will be negative-scaled too, like a usual text. However, having a flip option avoid the children of a flipped (X or Y) sprite to become negative-scaled.

Give the image a negative size and it is flipped

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