When opening my app it shows the UE logo Launch Screen very quickly before showing my Launch Screen

I upgraded my iOS project to 4.25. Upon doing so I replaced the default Launch Screen with my newly created Launch Screen, based on my previous splash screen but with the new dimensions required for iOS Launch Screens.

However, now when booting up my app I am getting a very quick flash of the UE logo launch screen before it shows my launch screen, also for a very quick flash.

Is this a bug in 4.25?

How do I get it to just show my launch screen again?

Have the same issue.

I have the same issue too

I’m having the same issue. I tried replacing the default LaunchScreenIOS file in the 4.25 engine files and it still somehow displays the UE logo for a split second before correcting to the launch screen I have set up.

This is coming from 4.23 where this issue didn’t exist. Is this a bug or does Epic want to display their logo for a split second?

I’ve gone ahead and filled out a bug report- I’ll come back here and comment with more info if the ticket actually updates.

The only workaround I can think of- Due to the nature of Trademark law is that it may be necessary to fill out the Trademark licensing form here:
https://www.unrealengine.com/en-US/branding

Unfortunately for me I’ve updated to UE 4.25 due to a bug causing my project to consistently crash in UE 4.23. While the update seems to have fixed my issue with the game crashing I’m concerned about the usage of Epic’s Trademark if only for a split second.

(4.24 also had a host of issues with material rendering so I decided not to use it for my update.)

If you find yourself in a situation similar to mine it may either be worth using UE 4.23 or 4.24 OR looking into the Trademark licensing form.

Thanks for filing a report. It is 100% a bug. My android build using 4.25 doesn’t have that issue. So right now I’m using 4.24 for iOS and 4.25 for android.

I found something really weird. Before I came here I was only testing on an iPhone Xs. I just went and tested on an iPhone 6s and an iPad and the Unreal Engine splash screen didn’t appear.

Then I tested again on an iPhone Xs. The issue is still there.

This could be an issue that is unique to specific iPhone device types? This is really bizarre.

It also happens with the iPhone 8.

Do you have the bug ticket?

Just yesterday I got an email where they said they are unable to replicate the bug as of 4.25.3.

313001-ue4-splash-bug.png

  • Given that this was so long ago I just made do with version 4.23. I also don’t have any plans on further iOS development for the foreseeable future. If I find time during my workday soon I may try a new 4.25.3 dummy build and see if the issue replicates. If it does then I’ll record it and send that to them.

Unfortunately I don’t believe I was ever sent a bug ticket. I’m unable to find my case in their system so I don’t believe it was formerly became a bug ticket.

Hey, if anyone is still facing this issue, the actual cause of the problem is not the UE, but iOS springboard cache, which keeps the old splash screen in order to launch your app faster. Just remove the app, restart your device and install the app again.
Solved here iOS Keeping old launch screen and app icon after update - Stack Overflow

This worked for me. Thanks!

Thank you very much, it works for me too :slight_smile: