[QUESTION] Emitter - How does one assign an initial radius to a Light Module

I see variables for Radius Scale, but no variables to explicitly set a radius value.

Hint: I think Radius Scale is actually the explicit radius. Is this correct?

Are the distribution Properties explicit in terms of radius as well ?

The radius of the light is set to the size of the sprite. The scale multiplies that size up or down.

Hi David,

I want to say that the answer to your question is “Yes”, but I have looped in one of our rendering programmers for confirmation.

Cheers!

Thanks, Stephen!
Cheers,

Dave

Also…you can mark this as Answer Accepted :slight_smile:

I will. But, you should be able to do that yourself too.

Oh, sorry. I didn’t know the protocol. How do I do that ? :slight_smile:

I’m not positive if your layout is different than my own. But I believe there should be a Check icon next to each Answer, that says “Accept this answer as correct” if you hover the mouse over it. Just click it.

I’m going to accept Nick.Pendwarden’s answer here as correct to close this out.

OK, I see it. Thanks, Stephen.