[FEATURE REQUEST] Area Lights with variable properties

I’d like for Rocket to support an AreaLightActor with the following parameters

  • Color
  • Brightness
  • Falloff Exponent
  • Type - Rect, Circular, Custom
  • Size X
  • Size Y
  • Radius (if circular)
  • Scale X,Y (if Circular)
  • Beginning
  • Offset Length (in Urus)

And, of course, the standard light properties (Mobility, Position, Rotation, Blueprint,etc.)

I’d like a representation of the area light to be the color and brightness of the light itself as well as the shape and dimensions.

I’d also like it to adhere to a parametric light shaft feature, which I will describe next.)

“Custom” would allow for the use of a custom texture like the old LightFunction.

Hey David,

I put this in for the team to consider. Thank you for your suggestion.

Best Regards,

Ryan

Thank you, Ryan !

Cheers,

Dave