Making an enemy look the right way when walking

Hello everyone i need some help how do i make my model look the right way when moving this is not the character i am playing as it’s an enemy i want him to look/point straight ahead don’t mind the bad animation this is my first animation ever. Screen capture - dc371c2477f23b335571834e31f05d5c - Gyazo

Did you set ‘use controller rotation’ in the character?

Where is that?

Inside the character:

Of the enemy?

Ah, never mind. Then it’s something to do with your control logic… Did you just copy the third person character and change the mesh?

It didn’t work.

This is all that is in the blueprint.

And no i didn’t copy over the nodes.

Check your mesh. Make sure it’s oriented in the x direction.