This is in concert with what darthviper107 posted in the forums:
I’d like LightActors to have a consistent properties tab for Parametric Light Shafts that do no require Blueprint hookup. I am aware that there are some Blueprint features to register lighting associations with lights, but I like more control put inside the LightActorProperties.
I also want to have the option to turn the Light Shaft on/off via Kismet (Blueprint) and respond to light flickering textures (next FEATURE REQUEST
- Light Shaft – True\False
- Intensity
- Color (I’d like it to default to the lights color, but having a color ship option to change it is very helpful.)
- Beam Shape: Rect, Circular, Custom (Custom Mesh)
- Origin (Defaults to light’s local XYZ)
- Offset (Local XYZ)
- Length (UU)
- Size – Start (XY)
- Size – End (XY)
- Mapping (What type of UV mapping it uses.)
- Material
- Has Lens Flare – True\False
- Lens Flare Target
- Has Bokeh – True\False
- Bokeh target