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UE4 Combine Editor Modules into single exe

Hey guys,

I am currently running a self compiled full source version of the engine, the files then are submitted to the SVN, the current structure creates a .dll for every ue4-editor module, my question is if there is still support for the UE3 way, where everything is merged into a single exe? It seems when packaging the game this is done, although i would like this also for the editor, so for example the only output when compiling the engine is ue4editor.exe which contains all other modules.

This just my own personal preference to not have too many dlls floating around the SVN, anyone ever messed with this?

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asked Sep 11 '14 at 03:12 PM in C++ Programming

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I don't think that there is currently a way we support to build the Editor in what we call 'Monolithic' mode. It is certainly possible, but you would need to modify some parts of the build system to achieve this goal.

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answered Sep 12 '14 at 08:44 AM

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Tom Sarkanen STAFF
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avatar image Highflex Sep 12 '14 at 06:33 PM

Ah okay, saw this mode while digging through the build scripts, thanks for the answer :)

Might look into doing this sometime later, nothing super important right now

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