Tackling rooms with irregular geometry
I'm currently trying to build a marketplace/bazaar in Unreal 4 based on some reference photos. The roads and buildings are not box shaped and I've been using the Geometry tool to stretch out and build the environment.
I've come across two major issues:
1) Because of the sheer size of the map, I've gotten severe lag time on my top tier computer to the point where hitting EDIT--> UNDO almost guarantees the program freezes for ten minutes.
2) Because there is not vertices locking, I quickly lose control of my buildings and paths, making them very hard to texture or attach together.
Any idea on how I can build out my level better? I've tried building out all the buildings using the Extrude feature but it creates a great deal of slow.
The geometry tools (BSPs) are useful, but very performance-inefficient. They're meant to help block out the general shape of objects and areas until Static Meshes are made to replace them. If BSPs are overused, they can cause significant lag (like you're seeing now).
It might help some to watch this: https://www.youtube.com/watch?v=XDsJOFyxMnw
The content shown in that video is available in ContentExamples, under the LevelDesign_Workflow level.
answered Sep 11 '14 at 06:21 PM
Are you doing all of this with BSPs? If so, you might want to try converting some of your gemetry into static meshes.
answered Sep 11 '14 at 06:13 PM
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