2D fullscreen blur based on gradient? Is it possible?
I have a project in 3d and I'm looking to add a post effect that blurs the edges of the screen in the same way the vignette darkens the edges of the screen. I don't want it to have anything to do with depth so simple DoF isn't working to accomplish my goals. Is there any way to blur a texture so I can do it with a material post effect? Or is there another way to force portions of the screen to be blurred on top of the DoF blur?
asked Sep 11 '14 at 06:22 PM in Rendering
Hate to be the bearer of bad news, and after so long, but I'm afraid it's impossible. This engine has a ton of limitations, you have to either work around them or accept them.
answered Feb 26 '19 at 02:18 AM
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