How could I create a circular bordering around a rotating minimap, so that the map is only seen inside the border, and outside of the border is transparent.
Right now I have a minimap that I've drawn on the HUD with DrawTexture, which displays it as a square given the width-height dimensions. It also rotates, so it looks like spinning square depending on the player's movements. However, I want to place a circular border around the minimap, so that the minimap and its rotations are contained within that bordering, and the outside of the bordering should be transparent to the gameplay.
asked Sep 11 '14 at 06:31 PM in Blueprint Scripting
Hey jechli -
Instead of a Draw Texture, use a Draw Material and this setup with your material placed where my texture sample is:
Thank You and Let me know if this doesn't work for you -
answered Sep 15 '14 at 08:58 PM
Lovecraft_K ♦♦ STAFF
Hi, you could use this asset I've found on the store to create rounded borders (also complete circular) around your minimap texture!
answered Mar 28 '18 at 08:05 PM
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