Get Console Variable Value in Blueprint
I'm messing with Unreal Tournament 4 and trying to figure out how to mod some of their work using blueprints. Currently I'm toying around with adding Razer Hydra support. In order to do that properly I need to see if the player is in thirdperson view or not. I can set the state with the console variable "behindview" but I'm not seeing a way to get the bool value from it in blueprints. Is this possible?
asked Sep 11 '14 at 09:40 PM in Blueprint Scripting
In the latest version you can call
I'm still trying to figure out a more direct access approach so it doesn't have to do a lookup. Probably have to make something custom for that.
answered Jan 03 '19 at 09:57 PM
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