[2014.09.11-21.14.32:675][728]LogUObjectGlobals:Warning: Failed to find object ‘Class None.GoblinGame_C’
[2014.09.11-21.14.32:675][728]LogWorld:Warning: Failed to load game mode ‘class’GoblinGame_C’’ specified by URL options.
[2014.09.11-21.14.32:676][728]LogWorld: Game class is ‘GoblinVSGolem_C’
Options = Game=/Game/Blueprints/GoblinGame_C
[2014.09.11-21.18.38:494][543]LogUObjectGlobals:Warning: Failed to find object ‘Class None./Game/Blueprints/GoblinGame_C’
[2014.09.11-21.18.38:494][543]LogWorld:Warning: Failed to load game mode ‘/Game/Blueprints/GoblinGame_C’ specified by URL options.
[2014.09.11-21.18.38:494][543]LogWorld: Game class is ‘GoblinVSGolem_C’
Options = Game=GoblinGame_C
[2014.09.11-21.20.23:156][996]LogUObjectGlobals:Warning: Failed to find object ‘Class None.GoblinGame_C’
[2014.09.11-21.20.23:156][996]LogWorld:Warning: Failed to load game mode ‘GoblinGame_C’ specified by URL options.
[2014.09.11-21.20.23:156][996]LogWorld: Game class is ‘GoblinVSGolem_C’
Options = Game=GoblinGame
[2014.09.11-21.22.00:158][101]LogUObjectGlobals:Warning: Failed to find object ‘Class None.GoblinGame’
[2014.09.11-21.22.00:158][101]LogWorld:Warning: Failed to load game mode ‘GoblinGame’ specified by URL options.
[2014.09.11-21.22.00:158][101]LogWorld: Game class is ‘GoblinVSGolem_C’
Options = Game=GameMode.GoblinGame
[2014.09.11-21.23.17:227][217]LogUObjectGlobals:Warning: Failed to find object ‘Class None.GoblinGame’
[2014.09.11-21.23.17:227][217]LogWorld:Warning: Failed to load game mode ‘GameMode.GoblinGame’ specified by URL options.
[2014.09.11-21.23.17:227][217]LogWorld: Game class is ‘GoblinVSGolem_C’
level loads right but doesn’t change game mode. Question is, how to use this options thingy? What am I missing in ‘Class ---->None<----.GoblinGame’ part?
Same problem here. My project’s name is MagThrustContentOnly, and when I copy my game mode’s reference, it contains CoasterGameMode.CoasterGameMode. I’ve tried using CoasterGameMode, CoasterGameMode.CoasterGameMode, MagThrustContentOnly.CoasterGameMode, and MagThrustContentOnly.CoasterGameMode.CoasterGameMode. They all still result in “Failed to find object ‘Class None.CoasterGameMode’” error, with or without " -game" appended.
How exactly are people getting by without a simple (or working, at least) way to open a level with a specific game mode?
string you want to put in Options in this case is path from /Game. So in this case, assuming you have GoblinGame BP in a Blueprints folder, you would enter ?Game=/Game/Blueprints/GoblinGame.GoblinGame_C
I have entered a feature request to make Options input for this node to be a little easier to use (UE-5003), and I will let you know if it gets implemented in any way.
I got this successfully working in 4.23 if anyone from future needs to do this, purely blueprint project. trick for me was adding . and GM name again. file path browses to game mode in your content browser but you’ll need to add . and your GM name again_C. For instance my GM was SteamVRSUB_GM and it was located in VRExpansion/Vive/ folder so my path was “?game=/Game/VRExpansion/Vive/SteamVRSUB_GM.SteamVRSUB_GM_C”