Manually Rotating Pawn won't activate Blendspace Animation?

Hello, I have a brachiosaurus that moves around, like in the GIF here:

306581-gif1.gif

As the brachiosaurus moves to another point, the brachiosaurus pawn rotates while activating the rotating animation from the blendspace.

Here’s the blendspace, as the brachiosaurus direction strays away from 0 (either positive number or negative) it will activate the rotation/turn animation.

306584-gif2.gif

The problem arises here, the brachiosaurus BP has a script that makes the brachiosaurus walk to a tree to eat it at random times. Once the Brachiosaurus reaches the position to eat, the script Sets the rotation to face the tree. However, there is no rotation/turning animation being activated. It seems, the blendspace doesn’t update when setting the rotation of the pawn manually. I use the “Set Actor Rotation” node for this. How can I properly rotate the brachiosaurus while activating the rotation/turning animation? Any help is appreciated. Thank You.

Did you manage to fix it ? I’ve got the exact same problem…

Nop, I ended up just positioning my dinosaur on position A, after it reaches position A, I make it walk to Position B. This way my dinosaur is facing the tree without having to rotate manually towards the tree.