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Why can't I use MoviePlayer in runtime

when i just include "Runtime/MoviePlayer/Public/MoviePlayer.h",and did not white any code of this,the visual studio tell me 'FLoadingScreenAttributes' uses undefined struct 'MOVIEPLAYER_API'. My ue4 version is 4.2.

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asked Sep 12 '14 at 07:02 AM in C++ Programming

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ayconanw
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in this topics: https://answers.unrealengine.com/questions/32973/trying-to-play-a-mp4-movie-file-during-game.html https://answers.unrealengine.com/questions/33148/including-video-files-in-ue.html

Duncan Dam's answer and code help me to make it work. a important thing is add "MoviePlayer" to yourproject.build.cs like this: PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" , "MoviePlayer"});

then you can include "Runtime/MoviePlayer/Public/MoviePlayer.h" and use it.

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answered Sep 17 '14 at 08:45 AM

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ayconanw
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