Windows 7/8 touch/ multi-touch support
I recently switched from Unity to Unreal after seeing the progress done on the user experience and the powerful tools available that just don't compare with what unity offers. So I wanted to start using it for commercial work at my company (we do realtime architectural visualisations for companies or even cities) and do most of our work on ios and windows 8 on kiosk-like computers with touch.
Here's the catch, we really need touch support on UE4 because without it, a lot of functionalities can't be implemented (pinch to zoom, two fingers drag, etc...) which are expected from our clients.
So here's the question, is it possible as of now to catch 2 or 3 touch inputs at the same time (like on ipads) on windows 8 multitouch screens or not ? (if it's the case i completly missed it..)
If not do you have some ETA on this functionnality or do we someway or another have to code it ourselves....
Until such support is live we regretfully won't be able to work on apps for windows with unreal which is a shame because everything else blew our expectations !
Keep up the awesome work, you're Epic guys :)
UPDATE: This has been implemented, it will release in version 4.14. I will update https://issues.unrealengine.com/issue/UE-19347 once the change has been merged from our development branch to the main branch available on GitHub.
This is now in progress. The target release is 4.14, but it will be available via source on git hub probably within the next month after it has been sufficiently tested. You can also see updates here: https://issues.unrealengine.com/issue/UE-19347
Touch events on a multi-touch screen are still not supported for Windows 7/8. As it stands this appears to have been pushed back to 4.9, but I can't guarantee that it will occur then, either. I will update the issue regarding it with this thread so that developers know that it is something being requested by the community.
answered Jun 23 '15 at 04:31 PM
We currently have a Jira in place for Multi-Touch Support for Windows you can reference this request as: UE-19347. This Jira report is currently unresolved and backlogged at this time. If you'd like to check on this report later, feel free to reply back.
Thank you and have a nice day!
answered Aug 05 '15 at 01:34 PM
Have you tried implementing some tests to see if this could work for your situation. We do have touch support in the engine through Blueprints and touch events.
A way to test if Touch is working with Windows 8 for you would be to package Tappy chicken and see if you can use the touch screen to control the game. If this isn't working for you let us know and I can look into this further.
answered Sep 23 '14 at 06:39 PM
Tim Hobson ♦♦ STAFF
Any news on JIRA UE-19347?
answered Mar 11 '16 at 07:00 PM
Any progress on this?
answered Mar 26 '16 at 03:34 PM
still nothing right? It is soo frustrating to be able to pan and zoom in editor but not getting those gestures working in scene.. :(
answered Jun 22 '16 at 12:27 PM
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