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Windows 7/8 touch/ multi-touch support

Hi guys,

I recently switched from Unity to Unreal after seeing the progress done on the user experience and the powerful tools available that just don't compare with what unity offers. So I wanted to start using it for commercial work at my company (we do realtime architectural visualisations for companies or even cities) and do most of our work on ios and windows 8 on kiosk-like computers with touch.

Here's the catch, we really need touch support on UE4 because without it, a lot of functionalities can't be implemented (pinch to zoom, two fingers drag, etc...) which are expected from our clients.

So here's the question, is it possible as of now to catch 2 or 3 touch inputs at the same time (like on ipads) on windows 8 multitouch screens or not ? (if it's the case i completly missed it..)

If not do you have some ETA on this functionnality or do we someway or another have to code it ourselves....

Until such support is live we regretfully won't be able to work on apps for windows with unreal which is a shame because everything else blew our expectations !

Keep up the awesome work, you're Epic guys :)

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asked Sep 12 '14 at 11:55 AM in Using UE4

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SerialPixel
16 1 2 5

avatar image Cartamania Mar 29 '15 at 05:50 AM

Hello Epic,

First thank you very much for providing to the artist an amazing engine to work with, and also looking more for more cool future and updates, i haalt textve some question to ask, i tried to search how i can use blue print for windows touch screen so i can interact with a sample project with my finger same in ipad and android with virtual joystick, but i can't find anything for that, i found someone said open tappy chicken i opened the blue print it work for windows but the code is very huge and i don't know from where i will start basically what i want o do is simple

1- i am trying to have a pinch and sweep and click but it recognise in windows touch same as this template from Mike from HegiDev, this template work in mobiles but not for windows how i can switch the code of the blueprint to be worked for windows

i put an attachment to the blue print code is you can help me guys in that, is there any event or input to change to switch from mobile to windows

Hope you can help me guys in that

And again best engine by far

Kind Regards,

D.T

avatar image ARFORIA Jun 02 '15 at 04:21 PM

This silence is indeed frustrating :( Multitouch for windows 8 guys !! Frustating to use Unity because of this.

avatar image whitetigle Jun 23 '15 at 05:58 PM

Thanks for the feedback! Hope to see this coming before 2016 :) There are many serious game / installations that need to run on multitouch screens. So I think it will be very interesting for the community. Keep up the good work!

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7 answers: sort voted first

UPDATE: This has been implemented, it will release in version 4.14. I will update https://issues.unrealengine.com/issue/UE-19347 once the change has been merged from our development branch to the main branch available on GitHub.

This is now in progress. The target release is 4.14, but it will be available via source on git hub probably within the next month after it has been sufficiently tested. You can also see updates here: https://issues.unrealengine.com/issue/UE-19347

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answered Jul 28 '16 at 09:20 PM

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Frank Fella STAFF
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avatar image surferHalo Jul 29 '16 at 01:28 AM

Cheers! Thanks for the info,

avatar image jack0596_cn Aug 04 '16 at 09:09 AM

Really happy to hear that!

avatar image burak.io Aug 05 '16 at 07:25 AM

Great news Frank.

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Hi all,

Touch events on a multi-touch screen are still not supported for Windows 7/8. As it stands this appears to have been pushed back to 4.9, but I can't guarantee that it will occur then, either. I will update the issue regarding it with this thread so that developers know that it is something being requested by the community.

Thanks!

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answered Jun 23 '15 at 04:31 PM

avatar image FanaticNinja Jul 10 '15 at 07:05 PM

So any luck with Windows (7/8/10) multi-touch support yet? I cannot get anything other than Touch 1 to fire. (UE4 4.8.1)

I really need this, like yesterday.

avatar image KikyoPorter Jul 10 '15 at 07:18 PM

I would also like to know when they implement this

avatar image wittlief ♦♦ STAFF Jul 10 '15 at 07:58 PM

There is not even a projected date for 4.9 at this point, and I have a suspicion it might not be in 4.9, either. So the answer from two weeks ago is exactly the same, unfortunately, and likely to remain that way for the foreseeable future. Sorry. :(

avatar image kengeary Jul 10 '15 at 07:24 PM

I created a touch screen demo in Unity using an asset ($25) called InputTouches. Worked great. Now I'd like to port the demo to Unreal Engine for the wow factor but disappointed to see no multi touch support yet. So if you are influenced by the quantity of requests for this, count me in! Ken

avatar image b14de Sep 29 '15 at 12:29 PM

Hi, any news on this feature? I couldn't see a mention in the 4.9 release notes, so just checking :)

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Hello,

We currently have a Jira in place for Multi-Touch Support for Windows you can reference this request as: UE-19347. This Jira report is currently unresolved and backlogged at this time. If you'd like to check on this report later, feel free to reply back.

Thank you and have a nice day!

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answered Aug 05 '15 at 01:34 PM

avatar image B_May Sep 03 '15 at 05:27 AM

Hi Samantha, did this feature make its way into 4.9? I don't see much mentioned for multi-touch in the patch notes. Thanks!

avatar image FanaticNinja Sep 08 '15 at 04:45 PM

I am also curious as to the state of multi-touch in windows, as I am in need of it.

avatar image thobe Sep 08 '15 at 05:03 PM

I'm focusing on 3D multi-touch installations for museums. For now I'm using Unity but I would love to switch to UE4.

So Windows multit-touch is essential for me, too.

avatar image B_May Oct 06 '15 at 05:22 PM

Pinging this thread. Any movement at all? Is there a public-facing interface for jira for issues like this? I have no way to check on the status of UE-19347

avatar image Stephen Ellis ♦♦ STAFF Oct 08 '15 at 01:54 PM

We do not have a public-facing Jira at this time. There is also no change in the status of UE-19347 at this time, and no ETA. I will discuss this with our engineers soon, but that does not ensure a change in priority. We will post back here if there is any update to the status.

avatar image B_May Oct 08 '15 at 04:55 PM

Thanks for getting back to us. That's disappointing to hear. Please let us know if you hear anything about adding support for this.

avatar image FanaticNinja Jul 18 '16 at 09:36 PM

Any news on JIRA UE-19347?

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Hi SerialPixel,

Have you tried implementing some tests to see if this could work for your situation. We do have touch support in the engine through Blueprints and touch events.

A way to test if Touch is working with Windows 8 for you would be to package Tappy chicken and see if you can use the touch screen to control the game. If this isn't working for you let us know and I can look into this further.

Thank you!

Tim

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answered Sep 23 '14 at 06:39 PM

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Tim Hobson ♦♦ STAFF
48.9k 887 101 877

avatar image SerialPixel Sep 24 '14 at 02:50 PM

Hey there,

Actuall what I meant is that right now, it doesn't seem possible to use the touch events and nodes in blueprint to get touch on the windows platform (unless i'm doing something very wrong).

What I actually tried is to get Tappy Chicken to "jump" not when you touch with the finger index 0 (so the first touch detected on screen) but do it when the finger index is 1 (so the input event fires when the second finger touches the screen while having the first finger still touching it).

The finger at index 0 is recognized in a touch screen with windows only if "User Mouse for Touch" property is true in the project settings.

So actually when you touch the screen with one finger on tappy chicken or on my tests with "Use Mouse for Touch" disabled, no touch will be returned, hence the incompatibility with multitouch or any touch actually I was talking about.

Then if you set "Use Mouse for Touch" enabled, the finger at index 0 works when you touch the screen because it thinks you just pressed a mouse button.

The problem with this is that for our company where we do a lot of work on kiosk mode pc's for high-end architectural vizualisation, and we need multitouch enabled for doing gestures like pinch-to-zoom, or implementing a pan node by dragging two fingers across the screen etc.

For this kind of implementation we would have needed hardware touch support on windows (like on ios platforms) so we can have all touches recognized and distinct so we capture infos like position of first and second finger, delta movement etc, etc...

Anyway for now it's kind of keeping us at bay from using ue4 on our day-to-day projects and it's a shame because all the team got really excited on how easy and powerful it has become.

Thanks for your hard work and I will keep monitoring you guys !

Still if you could have a look at this issue we would be really grateful.

Kevin Fernandes, ARCHI-GRAPHI

avatar image Tim Hobson ♦♦ STAFF Sep 26 '14 at 02:09 PM

Hey Kevin,

Just to give you an update on this. After speaking with some developers this is not in the engine at the moment. There is an internal discussion going back and forth on what's needed to implement and if it's something we can get into 4.6

As I get more information and a final response I'll update the information for you here. Thank you for your patience.

Tim

avatar image SerialPixel Sep 30 '14 at 11:52 AM

Thanks a lot to you Tim and the guys looking into it !

I really think that with the advent of touch screen windows pc and the opportunities business-wise it opens it's a shame that UE4 doesn't understand touch input like on ios (but I know that the implementation is quite complicated too so yeah).

Anyway thanks to you guys and i'll keep monitoring this very closely so we can transition as fast as we can on this marvelous piece of tech you put together !

Kevin.

avatar image Tim Hobson ♦♦ STAFF Oct 03 '14 at 07:02 PM

I've heard back that they will try to push for this to be implemented in 4.6, even if it's an experimental feature. This should at least be a good start to getting something that your team can work with to developer Windows 8 touch supported products!

Things can change and something may cause this to be pushed back, but it is on our radar now. Keep an eye out for our release notes with each build and what new features are included. I'll keep this post bookmarked and update when I see any updates. :)

Thank you!

Tim

avatar image SerialPixel Oct 06 '14 at 07:45 AM

Hi Tim, thanks to you and the tech team for trying to put this feature on the engine for the 4.6 version. I'll keep checking the changelogs !

Do you guys have any probable ETA for the 4.6 version ?

Thank you! Kevin.

avatar image Tim Hobson ♦♦ STAFF Oct 06 '14 at 12:41 PM

Currently there is no announced time frame for this, but I expect it to be with our normal pattern for releases over the last number of months. :)

Thank you for pushing for these sort of features as well! Requests like this will help everyone! :)

Tim

avatar image BZysberg Dec 05 '14 at 09:53 PM

Hello.

Did the Windows 8 multitouch support make it to 4.6 ?

Best,

Ben

avatar image Tim Hobson ♦♦ STAFF Dec 05 '14 at 10:44 PM

@ BZysberg:

This does not look like it made it into 4.6, even in an experimental state. I've reached out to one of the devs for some clarification and if he may have a timeline as well.

Thank you!

Tim

avatar image Esteves Dec 18 '14 at 01:55 PM

I'm very interested in this as well. I'm working on building a touch-screen app that requires multi-touch input, and currently I can only use touch as a mouse (max 1 input). Looking forward to see this implemented soon

avatar image BZysberg Jan 09 '15 at 05:56 PM

Hello,

Any chance for 4.7 ?

Best,

Ben

avatar image Tim Hobson ♦♦ STAFF Jan 09 '15 at 08:26 PM

I've reached out to the developer again to check on the status of this. Unfortunately, other priorities will sometimes take precedent which may have been the case with this getting pushed back. I'll update here when I know something more.

Thanks for your patience.

Tim

avatar image Tim Hobson ♦♦ STAFF Jan 19 '15 at 03:51 PM

Looks like there were a few snags that is going to delay the functionality a little longer. He says the target right now will be for 4.8.

I'll keep a check on the issue with the engineer and if anything changes I'll pass that information along.

Thanks for your patience while this feature is implemented.

avatar image burak.io Jan 20 '15 at 07:11 PM

We're looking forward to get multitouch support for Windows 8 and further versions of Windows. Me and my other developer friends have checked if we can implement few things that are involved in Windows SDK to provide multitouch support in Unreal Engine Source. It doesn't seem to be hard to implement, but of course that'll take some time.

These are great news Tim! We're following the topic for good news closely.

avatar image Tim Hobson ♦♦ STAFF Jan 20 '15 at 09:50 PM

@BurakShamansoft:

No problem! :)

This seems to be an important feature for many out there! A lot of the hitch that came about delaying it just a little was in regards to Vista and some things going on there from what I was told. I'll be really happy to see this implemented in 4.8 pending there are no other hiccups along the way.

I'm happy to keep everyone updated on its status.

avatar image Hulkysaurus Jan 21 '15 at 08:43 AM

Hi Tim,

Thanks very much for keeping an eye on this; it's something we've been struggling with for a while, due to the nature of our organisation, my projects can only be distributed on windows tablets and it'll be great to know that this is something that will be implemented sooner rather than later. My question is this; much of the comments here are concerned with Windows 8 (which is the most recent platform to be fair) but will there also be support for touch devices running windows 7?

avatar image Tim Hobson ♦♦ STAFF Jan 21 '15 at 01:52 PM

@Hulkysaurus: That's the hangup right now from what I gathered from the engineers email to me. There is something things being worked out to get it working correctly for Vista, if possible, but right now from the tests it support Win7 and Win8. This will be available closer to the release of 4.8 with the source build and with 4.8 if all goes well. Again, no promises as things are being worked on and there can always be hiccups, but this is the goal at the moment.

I've also re-titled this thread to reflect that this isn't only Win8 specific.

Thanks!

avatar image hclmed Apr 22 '15 at 11:30 PM

Hello,I am also very interested in multi-touch for touch screens on Windows 8. If Vista compatibility is the hold up, it would still be very useful to release a Windows 8 only version in advance of a more comprehensive, multi-OS one. Let me know if there's any way to install a version even with only Windows 8 support. Thanks.

avatar image polymatheddy Apr 29 '15 at 10:46 PM

So do we have any confirmations for 4.8? I'm also curious how far 4.8 is because I'm having a lot of trouble with this as well and I'm wondering if I should try to implement something best I can or wait till release?

Thanks again guys this feature will be a big deal for many !

avatar image whitetigle May 06 '15 at 09:39 AM

Hi there, same for me. I need to choose an Engine for a serious game project starting in June. I would like to use Unreal because my tests have proven this could be the right engine: it just rocks :). You've done an amazing job!

But I need the game to work on windows 8 touch screens with multi-touch enabled ( > 5 points) . So can I count on this in 4.8 or do I have to look elsewhere?

Thanks again for your hard work on this guys!

avatar image whitetigle May 11 '15 at 09:46 AM

Hi! I just saw the 4.8 preview 1 this morning. Great! So do we have multitouch support?

avatar image Send4 May 18 '15 at 02:23 AM

Any news? I am about to reformat my PC and this will decide between going with Win7 or Win8

avatar image czechokeflavik May 07 '15 at 06:21 PM

Another vote here for Windows 7/8 multitouch support in 4.8. In museums there is a huge market for high quality 3D interactives, and with the new elimination of the entry-barrier, I expect many will recognize the potential in Unreal to generate compelling 3D interactive content for their large multitouch screens.

Tim is this still in the cards for 4.8? Like everyone here I'm very thankful for the updates!

avatar image hclmed Apr 22 '16 at 03:39 PM

How is JIRA UE-19347 coming? Is any preliminary implementation available? It turns out that touch is available when packaged as HTML5, but that still doesn't close the loop because the HTML5 package has no media framework support. Just a single touch would be a good start, but it doesn't seem to detect a tap, but only a drag, as described here:

avatar image hanidu Jun 26 '16 at 08:50 PM

Hi @Tim Hobson any news regarding this topic?

avatar image s0w4 Apr 25 '15 at 08:59 PM

Hi. Windows multitouch support is the only thing that keeps some of my project to not switch from Unity to UE4. But in UE4 all other things are born to work with, while in Unity for every graphics feature I need to get a third party plugin wich offers bad performance.

avatar image polymatheddy May 18 '15 at 05:28 PM

Any answer would be very helpful guys, even if it's "not yet". Or "not for the foreseeable future"

But the radio silence is really frustrating :(

avatar image whitetigle May 28 '15 at 02:02 PM
  • :):):):)

avatar image ARFORIA Jun 02 '15 at 04:21 PM

This silence is indeed frustrating :( Multitouch for windows 8 guys !! Frustating to use Unity because of this.

avatar image Send4 Jun 10 '15 at 02:58 AM

Any news on this front?

avatar image kengeary Aug 04 '15 at 12:36 PM

multi touch support for Win 8 and/or Win 10 PLEASE.

avatar image Siahpoosh Sep 01 '15 at 09:16 AM

any news ?

avatar image uniform Nov 16 '15 at 04:55 PM

I really hope this gets implemented soon!

avatar image bensch128 Dec 04 '15 at 06:22 AM

I also would also love to see this implemented.

Having multi-touch enabled on windows would make testing multi-touch functionality ALOT quicker and easier. It's slooow having to wait for a mobile build and copy for every time change needs to be tested

I am considering implementing this directly but I am wondering if anyone else wants to collaborate on this project

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Any news on JIRA UE-19347?

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answered Mar 11 '16 at 07:00 PM

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FanaticNinja
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Any progress on this?

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answered Mar 26 '16 at 03:34 PM

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burak.io
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still nothing right? It is soo frustrating to be able to pan and zoom in editor but not getting those gestures working in scene.. :(

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answered Jun 22 '16 at 12:27 PM

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NiekPixelpool
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avatar image Fleet3123 Jul 03 '16 at 11:20 PM

I feel you. Soo frustrating. D:

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