I’ve been using Rotators in Blueprints to set up Line of Sight checks.
However, I’ve noticed that when if you cross 0, 180 or -180 then the Rotators frequently report a value beyond the -180~180 range in Blueprints for the first frame of being beyond the range, before correcting themselves on the frame afterwards.
This can lead to bugs in peoples logic when they’re exclusive dealing with values within the range.
We haven’t heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you’re still experiencing this issue, please feel free to post back here with additional information.